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/
tint
/
d1efb5d48cae18c4f051eb1a8bea0a59e13c9761
/
.
/
test
/
shader_io
/
fragment_output_builtins_struct.wgsl
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struct
FragmentOutputs
{
[[
builtin
(
frag_depth
)]]
frag_depth
:
f32
;
[[
builtin
(
sample_mask
)]]
sample_mask
:
u32
;
};
[[
stage
(
fragment
)]]
fn main
()
->
FragmentOutputs
{
return
FragmentOutputs
(
1.0
,
1u
);
}