| struct Out { |
| [[builtin(position)]] pos : vec4<f32>; |
| [[location(0)]] none : f32; |
| [[location(1), interpolate(flat)]] flat : f32; |
| [[location(2), interpolate(perspective, center)]] perspective_center : f32; |
| [[location(3), interpolate(perspective, centroid)]] perspective_centroid : f32; |
| [[location(4), interpolate(perspective, sample)]] perspective_sample : f32; |
| [[location(5), interpolate(linear, center)]] linear_center : f32; |
| [[location(6), interpolate(linear, centroid)]] linear_centroid : f32; |
| [[location(7), interpolate(linear, sample)]] linear_sample : f32; |
| }; |
| |
| [[stage(vertex)]] |
| fn main() -> Out { |
| return Out(); |
| } |