| [[stage(fragment)]] | |
| fn main( | |
| [[builtin(position)]] position : vec4<f32>, | |
| [[builtin(front_facing)]] front_facing : bool, | |
| [[builtin(sample_index)]] sample_index : u32, | |
| [[builtin(sample_mask)]] sample_mask : u32, | |
| ) { | |
| if (front_facing) { | |
| let foo : vec4<f32> = position; | |
| let bar : u32 = sample_index + sample_mask; | |
| } | |
| } |