| struct FragmentInputs { | |
| int loc0; | |
| uint loc1; | |
| float loc2; | |
| float4 loc3; | |
| }; | |
| struct tint_symbol_1 { | |
| int loc0 : TEXCOORD0; | |
| uint loc1 : TEXCOORD1; | |
| float loc2 : TEXCOORD2; | |
| float4 loc3 : TEXCOORD3; | |
| }; | |
| void main(tint_symbol_1 tint_symbol) { | |
| const FragmentInputs inputs = {tint_symbol.loc0, tint_symbol.loc1, tint_symbol.loc2, tint_symbol.loc3}; | |
| const int i = inputs.loc0; | |
| const uint u = inputs.loc1; | |
| const float f = inputs.loc2; | |
| const float4 v = inputs.loc3; | |
| return; | |
| } |