| struct tint_symbol { | |
| float value : SV_Depth; | |
| }; | |
| tint_symbol main1() { | |
| const tint_symbol tint_symbol_2 = {1.0f}; | |
| return tint_symbol_2; | |
| } | |
| struct tint_symbol_1 { | |
| uint value : SV_Coverage; | |
| }; | |
| tint_symbol_1 main2() { | |
| const tint_symbol_1 tint_symbol_3 = {1u}; | |
| return tint_symbol_3; | |
| } |