| struct tint_symbol_1 { | |
| uint vertex_index : SV_VertexID; | |
| uint instance_index : SV_InstanceID; | |
| }; | |
| struct tint_symbol_2 { | |
| float4 value : SV_Position; | |
| }; | |
| tint_symbol_2 main(tint_symbol_1 tint_symbol) { | |
| const uint vertex_index = tint_symbol.vertex_index; | |
| const uint instance_index = tint_symbol.instance_index; | |
| const uint foo = (vertex_index + instance_index); | |
| const tint_symbol_2 tint_symbol_3 = {float4(0.0f, 0.0f, 0.0f, 0.0f)}; | |
| return tint_symbol_3; | |
| } |