| struct VertexOutputs { | |
| float4 position; | |
| }; | |
| struct tint_symbol { | |
| float4 position : SV_Position; | |
| }; | |
| tint_symbol main() { | |
| const VertexOutputs tint_symbol_1 = {float4(1.0f, 2.0f, 3.0f, 4.0f)}; | |
| const tint_symbol tint_symbol_2 = {tint_symbol_1.position}; | |
| return tint_symbol_2; | |
| } |