#include <metal_stdlib> | |
using namespace metal; | |
struct tint_symbol_1 { | |
float4 value [[color(0)]]; | |
}; | |
void bar() { | |
} | |
fragment tint_symbol_1 tint_symbol() { | |
float2 a = float2(); | |
bar(); | |
tint_symbol_1 const tint_symbol_2 = {.value=float4(0.400000006f, 0.400000006f, 0.800000012f, 1.0f)}; | |
return tint_symbol_2; | |
} | |