| #include <metal_stdlib> | |
| using namespace metal; | |
| struct S { | |
| /* 0x0000 */ uint field0; | |
| /* 0x0004 */ uint field1[1]; | |
| }; | |
| void main_1(device S& myvar) { | |
| myvar.field0 = 0u; | |
| myvar.field1[1u] = 0u; | |
| return; | |
| } | |
| fragment void tint_symbol(device S& myvar [[buffer(0)]]) { | |
| main_1(myvar); | |
| return; | |
| } | |