| #include <metal_stdlib> | 
 |  | 
 | using namespace metal; | 
 | void main_1() { | 
 |   uint const u1 = 10u; | 
 |   uint const u2 = 15u; | 
 |   uint const u3 = 20u; | 
 |   int const i1 = 30; | 
 |   int const i2 = 35; | 
 |   int const i3 = 40; | 
 |   float const f1 = 50.0f; | 
 |   float const f2 = 60.0f; | 
 |   float const f3 = 70.0f; | 
 |   uint2 const v2u1 = uint2(10u, 20u); | 
 |   uint2 const v2u2 = uint2(20u, 10u); | 
 |   uint2 const v2u3 = uint2(15u, 15u); | 
 |   int2 const v2i1 = int2(30, 40); | 
 |   int2 const v2i2 = int2(40, 30); | 
 |   int2 const v2i3 = int2(35, 35); | 
 |   float2 const v2f1 = float2(50.0f, 60.0f); | 
 |   float2 const v2f2 = float2(60.0f, 50.0f); | 
 |   float2 const v2f3 = float2(70.0f, 70.0f); | 
 |   float3 const v3f1 = float3(50.0f, 60.0f, 70.0f); | 
 |   float3 const v3f2 = float3(60.0f, 70.0f, 50.0f); | 
 |   float4 const v4f1 = float4(50.0f, 50.0f, 50.0f, 50.0f); | 
 |   float4 const v4f2 = v4f1; | 
 |   float2 const x_1 = refract(v2f1, v2f2, f3); | 
 |   return; | 
 | } | 
 |  | 
 | kernel void tint_symbol() { | 
 |   main_1(); | 
 |   return; | 
 | } | 
 |  |