| #include <metal_stdlib> | |
| using namespace metal; | |
| void main_1() { | |
| while (true) { | |
| float x_600 = 0.0f; | |
| if (true) { | |
| break; | |
| } | |
| if (true) { | |
| x_600 = 50.0f; | |
| } | |
| break; | |
| { | |
| uint const x_82 = uint(x_600); | |
| } | |
| } | |
| return; | |
| } | |
| fragment void tint_symbol() { | |
| main_1(); | |
| return; | |
| } | |