| float4 x_GLF_color_1 [[color(0)]]; |
| void main_1(thread float4* const tint_symbol_4) { |
| a = as_type<int>((as_type<uint>((x_33 | -2)) - as_type<uint>(1))); |
| i = as_type<int>((as_type<uint>(x_36) + as_type<uint>(1))); |
| *(tint_symbol_4) = float4(1.0f, 0.0f, 0.0f, 1.0f); |
| *(tint_symbol_4) = float4(0.0f, 0.0f, 0.0f, 0.0f); |
| fragment tint_symbol_1 tint_symbol() { |
| thread float4 tint_symbol_5 = 0.0f; |
| main_1(&(tint_symbol_5)); |
| main_out const tint_symbol_2 = {.x_GLF_color_1=tint_symbol_5}; |
| tint_symbol_1 const tint_symbol_3 = {.x_GLF_color_1=tint_symbol_2.x_GLF_color_1}; |