blob: f22138998536c19410c935266c1e4747acb32c5c [file] [log] [blame]
SKIP: FAILED
#version 310 es
precision mediump float;
const uint width = 128u;
layout(binding = 1) buffer Result_1 {
float values[];
} result;
uniform highp sampler2DShadow tex_1;
void tint_symbol(uvec3 GlobalInvocationId) {
result.values[((GlobalInvocationId.y * width) + GlobalInvocationId.x)] = texelFetch(tex_1, ivec2(int(GlobalInvocationId.x), int(GlobalInvocationId.y)), 0).x;
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
tint_symbol(gl_GlobalInvocationID);
return;
}
Error parsing GLSL shader:
ERROR: 0:10: 'texelFetch' : no matching overloaded function found
ERROR: 0:10: '' : compilation terminated
ERROR: 2 compilation errors. No code generated.