| type Arr = [[stride(16)]] array<f32, 2>; |
| |
| struct buf0 { |
| x_GLF_uniform_float_values : Arr; |
| }; |
| |
| type Arr_1 = [[stride(16)]] array<i32, 2>; |
| |
| struct buf1 { |
| x_GLF_uniform_int_values : Arr_1; |
| }; |
| |
| var<private> x_GLF_color : vec4<f32>; |
| |
| [[group(0), binding(0)]] var<uniform> x_6 : buf0; |
| |
| var<private> gl_FragCoord : vec4<f32>; |
| |
| [[group(0), binding(1)]] var<uniform> x_8 : buf1; |
| |
| fn main_1() { |
| let x_31 : f32 = x_6.x_GLF_uniform_float_values[1]; |
| x_GLF_color = vec4<f32>(x_31, x_31, x_31, x_31); |
| let x_34 : f32 = gl_FragCoord.y; |
| let x_36 : f32 = x_6.x_GLF_uniform_float_values[0]; |
| if ((x_34 >= x_36)) { |
| let x_41 : i32 = x_8.x_GLF_uniform_int_values[1]; |
| switch(x_41) { |
| case 0, 16: { |
| let x_45 : i32 = x_8.x_GLF_uniform_int_values[0]; |
| let x_46 : f32 = f32(x_45); |
| let x_47 : f32 = f32(x_41); |
| x_GLF_color = vec4<f32>(x_46, x_47, x_47, x_46); |
| } |
| default: { |
| } |
| } |
| } |
| let x_50 : i32 = x_8.x_GLF_uniform_int_values[1]; |
| let x_52 : i32 = x_8.x_GLF_uniform_int_values[0]; |
| if ((x_50 == x_52)) { |
| x_GLF_color = vec4<f32>(x_36, x_36, x_36, x_36); |
| } |
| return; |
| } |
| |
| struct main_out { |
| [[location(0)]] |
| x_GLF_color_1 : vec4<f32>; |
| }; |
| |
| [[stage(fragment)]] |
| fn main([[builtin(position)]] gl_FragCoord_param : vec4<f32>) -> main_out { |
| gl_FragCoord = gl_FragCoord_param; |
| main_1(); |
| return main_out(x_GLF_color); |
| } |