| struct BST { |
| data : i32; |
| leftIndex : i32; |
| rightIndex : i32; |
| }; |
| |
| struct buf0 { |
| injectionSwitch : vec2<f32>; |
| }; |
| |
| [[group(0), binding(0)]] var<uniform> x_8 : buf0; |
| |
| var<private> gl_FragCoord : vec4<f32>; |
| |
| var<private> x_GLF_color : vec4<f32>; |
| |
| fn main_1() { |
| var tree : array<BST, 10>; |
| var x_67 : bool; |
| var x_114 : bool; |
| var x_572 : i32; |
| var x_67_phi : bool; |
| var x_70_phi : i32; |
| var x_116_phi : bool; |
| var x_119_phi : i32; |
| var x_569_phi : i32; |
| var x_572_phi : i32; |
| var x_574_phi : i32; |
| tree[0] = BST(9, -1, -1); |
| switch(0u) { |
| default: { |
| x_67_phi = false; |
| x_70_phi = 0; |
| loop { |
| var x_95 : i32; |
| var x_87 : i32; |
| var x_68 : bool; |
| var x_71 : i32; |
| var x_68_phi : bool; |
| var x_71_phi : i32; |
| x_67 = x_67_phi; |
| let x_70 : i32 = x_70_phi; |
| x_116_phi = x_67; |
| if ((x_70 <= 1)) { |
| } else { |
| break; |
| } |
| let x_76 : i32 = tree[x_70].data; |
| if ((5 <= x_76)) { |
| var x_114_phi : bool; |
| let x_89 : ptr<function, i32> = &(tree[x_70].leftIndex); |
| let x_90 : i32 = *(x_89); |
| if ((x_90 == -1)) { |
| let x_97 : f32 = x_8.injectionSwitch.y; |
| let x_99 : f32 = x_8.injectionSwitch.x; |
| if ((x_97 < x_99)) { |
| loop { |
| discard; |
| } |
| return; |
| } |
| *(x_89) = 1; |
| tree[1] = BST(5, -1, -1); |
| loop { |
| x_114_phi = x_67; |
| if ((0 < i32(x_97))) { |
| } else { |
| break; |
| } |
| x_114_phi = true; |
| break; |
| } |
| x_114 = x_114_phi; |
| x_116_phi = x_114; |
| if (x_114) { |
| break; |
| } |
| } else { |
| x_95 = *(x_89); |
| x_68_phi = x_67; |
| x_71_phi = x_95; |
| continue; |
| } |
| } else { |
| let x_81 : ptr<function, i32> = &(tree[x_70].rightIndex); |
| let x_82 : i32 = *(x_81); |
| if ((x_82 == -1)) { |
| *(x_81) = 1; |
| tree[1] = BST(5, -1, -1); |
| x_116_phi = true; |
| break; |
| } else { |
| x_87 = *(x_81); |
| x_68_phi = x_67; |
| x_71_phi = x_87; |
| continue; |
| } |
| return; |
| } |
| x_68_phi = x_114; |
| x_71_phi = x_70; |
| |
| continuing { |
| x_68 = x_68_phi; |
| x_71 = x_71_phi; |
| x_67_phi = x_68; |
| x_70_phi = x_71; |
| } |
| } |
| let x_116 : bool = x_116_phi; |
| if (x_116) { |
| break; |
| } |
| } |
| } |
| x_119_phi = 0; |
| loop { |
| var x_133 : bool; |
| var x_120 : i32; |
| var x_134_phi : bool; |
| let x_119 : i32 = x_119_phi; |
| let x_125 : f32 = gl_FragCoord.y; |
| let x_126 : bool = (x_125 < 0.0); |
| x_134_phi = x_126; |
| if (!(x_126)) { |
| let x_131 : f32 = x_8.injectionSwitch.y; |
| x_133 = (x_119 != i32(x_131)); |
| x_134_phi = x_133; |
| } |
| let x_134 : bool = x_134_phi; |
| if (x_134) { |
| } else { |
| break; |
| } |
| var x_139 : bool; |
| var x_186 : bool; |
| var x_139_phi : bool; |
| var x_142_phi : i32; |
| var x_188_phi : bool; |
| switch(0u) { |
| default: { |
| x_139_phi = false; |
| x_142_phi = 0; |
| loop { |
| var x_167 : i32; |
| var x_159 : i32; |
| var x_140 : bool; |
| var x_143 : i32; |
| var x_140_phi : bool; |
| var x_143_phi : i32; |
| x_139 = x_139_phi; |
| let x_142 : i32 = x_142_phi; |
| x_188_phi = x_139; |
| if ((x_142 <= 2)) { |
| } else { |
| break; |
| } |
| let x_148 : i32 = tree[x_142].data; |
| if ((12 <= x_148)) { |
| var x_186_phi : bool; |
| let x_161 : ptr<function, i32> = &(tree[x_142].leftIndex); |
| let x_162 : i32 = *(x_161); |
| if ((x_162 == -1)) { |
| let x_169 : f32 = x_8.injectionSwitch.y; |
| let x_171 : f32 = x_8.injectionSwitch.x; |
| if ((x_169 < x_171)) { |
| loop { |
| discard; |
| } |
| return; |
| } |
| *(x_161) = 2; |
| tree[2] = BST(12, -1, -1); |
| loop { |
| x_186_phi = x_139; |
| if ((0 < i32(x_169))) { |
| } else { |
| break; |
| } |
| x_186_phi = true; |
| break; |
| } |
| x_186 = x_186_phi; |
| x_188_phi = x_186; |
| if (x_186) { |
| break; |
| } |
| } else { |
| x_167 = *(x_161); |
| x_140_phi = x_139; |
| x_143_phi = x_167; |
| continue; |
| } |
| } else { |
| let x_153 : ptr<function, i32> = &(tree[x_142].rightIndex); |
| let x_154 : i32 = *(x_153); |
| if ((x_154 == -1)) { |
| *(x_153) = 2; |
| tree[2] = BST(12, -1, -1); |
| x_188_phi = true; |
| break; |
| } else { |
| x_159 = *(x_153); |
| x_140_phi = x_139; |
| x_143_phi = x_159; |
| continue; |
| } |
| return; |
| } |
| x_140_phi = x_186; |
| x_143_phi = x_142; |
| |
| continuing { |
| x_140 = x_140_phi; |
| x_143 = x_143_phi; |
| x_139_phi = x_140; |
| x_142_phi = x_143; |
| } |
| } |
| let x_188 : bool = x_188_phi; |
| if (x_188) { |
| break; |
| } |
| } |
| } |
| |
| continuing { |
| x_120 = (x_119 + 1); |
| x_119_phi = x_120; |
| } |
| } |
| var x_193 : bool; |
| var x_240 : bool; |
| var x_193_phi : bool; |
| var x_196_phi : i32; |
| var x_242_phi : bool; |
| switch(0u) { |
| default: { |
| x_193_phi = false; |
| x_196_phi = 0; |
| loop { |
| var x_221 : i32; |
| var x_213 : i32; |
| var x_194 : bool; |
| var x_197 : i32; |
| var x_194_phi : bool; |
| var x_197_phi : i32; |
| x_193 = x_193_phi; |
| let x_196 : i32 = x_196_phi; |
| x_242_phi = x_193; |
| if ((x_196 <= 3)) { |
| } else { |
| break; |
| } |
| let x_202 : i32 = tree[x_196].data; |
| if ((15 <= x_202)) { |
| var x_240_phi : bool; |
| let x_215 : ptr<function, i32> = &(tree[x_196].leftIndex); |
| let x_216 : i32 = *(x_215); |
| if ((x_216 == -1)) { |
| let x_223 : f32 = x_8.injectionSwitch.y; |
| let x_225 : f32 = x_8.injectionSwitch.x; |
| if ((x_223 < x_225)) { |
| loop { |
| discard; |
| } |
| return; |
| } |
| *(x_215) = 3; |
| tree[3] = BST(15, -1, -1); |
| loop { |
| x_240_phi = x_193; |
| if ((0 < i32(x_223))) { |
| } else { |
| break; |
| } |
| x_240_phi = true; |
| break; |
| } |
| x_240 = x_240_phi; |
| x_242_phi = x_240; |
| if (x_240) { |
| break; |
| } |
| } else { |
| x_221 = *(x_215); |
| x_194_phi = x_193; |
| x_197_phi = x_221; |
| continue; |
| } |
| } else { |
| let x_207 : ptr<function, i32> = &(tree[x_196].rightIndex); |
| let x_208 : i32 = *(x_207); |
| if ((x_208 == -1)) { |
| *(x_207) = 3; |
| tree[3] = BST(15, -1, -1); |
| x_242_phi = true; |
| break; |
| } else { |
| x_213 = *(x_207); |
| x_194_phi = x_193; |
| x_197_phi = x_213; |
| continue; |
| } |
| return; |
| } |
| x_194_phi = x_240; |
| x_197_phi = x_196; |
| |
| continuing { |
| x_194 = x_194_phi; |
| x_197 = x_197_phi; |
| x_193_phi = x_194; |
| x_196_phi = x_197; |
| } |
| } |
| let x_242 : bool = x_242_phi; |
| if (x_242) { |
| break; |
| } |
| } |
| } |
| var x_247 : bool; |
| var x_294 : bool; |
| var x_247_phi : bool; |
| var x_250_phi : i32; |
| var x_296_phi : bool; |
| switch(0u) { |
| default: { |
| x_247_phi = false; |
| x_250_phi = 0; |
| loop { |
| var x_275 : i32; |
| var x_267 : i32; |
| var x_248 : bool; |
| var x_251 : i32; |
| var x_248_phi : bool; |
| var x_251_phi : i32; |
| x_247 = x_247_phi; |
| let x_250 : i32 = x_250_phi; |
| x_296_phi = x_247; |
| if ((x_250 <= 4)) { |
| } else { |
| break; |
| } |
| let x_256 : i32 = tree[x_250].data; |
| if ((7 <= x_256)) { |
| var x_294_phi : bool; |
| let x_269 : ptr<function, i32> = &(tree[x_250].leftIndex); |
| let x_270 : i32 = *(x_269); |
| if ((x_270 == -1)) { |
| let x_277 : f32 = x_8.injectionSwitch.y; |
| let x_279 : f32 = x_8.injectionSwitch.x; |
| if ((x_277 < x_279)) { |
| loop { |
| discard; |
| } |
| return; |
| } |
| *(x_269) = 4; |
| tree[4] = BST(7, -1, -1); |
| loop { |
| x_294_phi = x_247; |
| if ((0 < i32(x_277))) { |
| } else { |
| break; |
| } |
| x_294_phi = true; |
| break; |
| } |
| x_294 = x_294_phi; |
| x_296_phi = x_294; |
| if (x_294) { |
| break; |
| } |
| } else { |
| x_275 = *(x_269); |
| x_248_phi = x_247; |
| x_251_phi = x_275; |
| continue; |
| } |
| } else { |
| let x_261 : ptr<function, i32> = &(tree[x_250].rightIndex); |
| let x_262 : i32 = *(x_261); |
| if ((x_262 == -1)) { |
| *(x_261) = 4; |
| tree[4] = BST(7, -1, -1); |
| x_296_phi = true; |
| break; |
| } else { |
| x_267 = *(x_261); |
| x_248_phi = x_247; |
| x_251_phi = x_267; |
| continue; |
| } |
| return; |
| } |
| x_248_phi = x_294; |
| x_251_phi = x_250; |
| |
| continuing { |
| x_248 = x_248_phi; |
| x_251 = x_251_phi; |
| x_247_phi = x_248; |
| x_250_phi = x_251; |
| } |
| } |
| let x_296 : bool = x_296_phi; |
| if (x_296) { |
| break; |
| } |
| } |
| } |
| var x_301 : bool; |
| var x_348 : bool; |
| var x_301_phi : bool; |
| var x_304_phi : i32; |
| var x_350_phi : bool; |
| switch(0u) { |
| default: { |
| x_301_phi = false; |
| x_304_phi = 0; |
| loop { |
| var x_329 : i32; |
| var x_321 : i32; |
| var x_302 : bool; |
| var x_305 : i32; |
| var x_302_phi : bool; |
| var x_305_phi : i32; |
| x_301 = x_301_phi; |
| let x_304 : i32 = x_304_phi; |
| x_350_phi = x_301; |
| if ((x_304 <= 5)) { |
| } else { |
| break; |
| } |
| let x_310 : i32 = tree[x_304].data; |
| if ((8 <= x_310)) { |
| var x_348_phi : bool; |
| let x_323 : ptr<function, i32> = &(tree[x_304].leftIndex); |
| let x_324 : i32 = *(x_323); |
| if ((x_324 == -1)) { |
| let x_331 : f32 = x_8.injectionSwitch.y; |
| let x_333 : f32 = x_8.injectionSwitch.x; |
| if ((x_331 < x_333)) { |
| loop { |
| discard; |
| } |
| return; |
| } |
| *(x_323) = 5; |
| tree[5] = BST(8, -1, -1); |
| loop { |
| x_348_phi = x_301; |
| if ((0 < i32(x_331))) { |
| } else { |
| break; |
| } |
| x_348_phi = true; |
| break; |
| } |
| x_348 = x_348_phi; |
| x_350_phi = x_348; |
| if (x_348) { |
| break; |
| } |
| } else { |
| x_329 = *(x_323); |
| x_302_phi = x_301; |
| x_305_phi = x_329; |
| continue; |
| } |
| } else { |
| let x_315 : ptr<function, i32> = &(tree[x_304].rightIndex); |
| let x_316 : i32 = *(x_315); |
| if ((x_316 == -1)) { |
| *(x_315) = 5; |
| tree[5] = BST(8, -1, -1); |
| x_350_phi = true; |
| break; |
| } else { |
| x_321 = *(x_315); |
| x_302_phi = x_301; |
| x_305_phi = x_321; |
| continue; |
| } |
| return; |
| } |
| x_302_phi = x_348; |
| x_305_phi = x_304; |
| |
| continuing { |
| x_302 = x_302_phi; |
| x_305 = x_305_phi; |
| x_301_phi = x_302; |
| x_304_phi = x_305; |
| } |
| } |
| let x_350 : bool = x_350_phi; |
| if (x_350) { |
| break; |
| } |
| } |
| } |
| var x_355 : bool; |
| var x_402 : bool; |
| var x_355_phi : bool; |
| var x_358_phi : i32; |
| var x_404_phi : bool; |
| switch(0u) { |
| default: { |
| x_355_phi = false; |
| x_358_phi = 0; |
| loop { |
| var x_383 : i32; |
| var x_375 : i32; |
| var x_356 : bool; |
| var x_359 : i32; |
| var x_356_phi : bool; |
| var x_359_phi : i32; |
| x_355 = x_355_phi; |
| let x_358 : i32 = x_358_phi; |
| x_404_phi = x_355; |
| if ((x_358 <= 6)) { |
| } else { |
| break; |
| } |
| let x_364 : i32 = tree[x_358].data; |
| if ((2 <= x_364)) { |
| var x_402_phi : bool; |
| let x_377 : ptr<function, i32> = &(tree[x_358].leftIndex); |
| let x_378 : i32 = *(x_377); |
| if ((x_378 == -1)) { |
| let x_385 : f32 = x_8.injectionSwitch.y; |
| let x_387 : f32 = x_8.injectionSwitch.x; |
| if ((x_385 < x_387)) { |
| loop { |
| discard; |
| } |
| return; |
| } |
| *(x_377) = 6; |
| tree[6] = BST(2, -1, -1); |
| loop { |
| x_402_phi = x_355; |
| if ((0 < i32(x_385))) { |
| } else { |
| break; |
| } |
| x_402_phi = true; |
| break; |
| } |
| x_402 = x_402_phi; |
| x_404_phi = x_402; |
| if (x_402) { |
| break; |
| } |
| } else { |
| x_383 = *(x_377); |
| x_356_phi = x_355; |
| x_359_phi = x_383; |
| continue; |
| } |
| } else { |
| let x_369 : ptr<function, i32> = &(tree[x_358].rightIndex); |
| let x_370 : i32 = *(x_369); |
| if ((x_370 == -1)) { |
| *(x_369) = 6; |
| tree[6] = BST(2, -1, -1); |
| x_404_phi = true; |
| break; |
| } else { |
| x_375 = *(x_369); |
| x_356_phi = x_355; |
| x_359_phi = x_375; |
| continue; |
| } |
| return; |
| } |
| x_356_phi = x_402; |
| x_359_phi = x_358; |
| |
| continuing { |
| x_356 = x_356_phi; |
| x_359 = x_359_phi; |
| x_355_phi = x_356; |
| x_358_phi = x_359; |
| } |
| } |
| let x_404 : bool = x_404_phi; |
| if (x_404) { |
| break; |
| } |
| } |
| } |
| var x_409 : bool; |
| var x_456 : bool; |
| var x_409_phi : bool; |
| var x_412_phi : i32; |
| var x_458_phi : bool; |
| switch(0u) { |
| default: { |
| x_409_phi = false; |
| x_412_phi = 0; |
| loop { |
| var x_437 : i32; |
| var x_429 : i32; |
| var x_410 : bool; |
| var x_413 : i32; |
| var x_410_phi : bool; |
| var x_413_phi : i32; |
| x_409 = x_409_phi; |
| let x_412 : i32 = x_412_phi; |
| x_458_phi = x_409; |
| if ((x_412 <= 7)) { |
| } else { |
| break; |
| } |
| let x_418 : i32 = tree[x_412].data; |
| if ((6 <= x_418)) { |
| var x_456_phi : bool; |
| let x_431 : ptr<function, i32> = &(tree[x_412].leftIndex); |
| let x_432 : i32 = *(x_431); |
| if ((x_432 == -1)) { |
| let x_439 : f32 = x_8.injectionSwitch.y; |
| let x_441 : f32 = x_8.injectionSwitch.x; |
| if ((x_439 < x_441)) { |
| loop { |
| discard; |
| } |
| return; |
| } |
| *(x_431) = 7; |
| tree[7] = BST(6, -1, -1); |
| loop { |
| x_456_phi = x_409; |
| if ((0 < i32(x_439))) { |
| } else { |
| break; |
| } |
| x_456_phi = true; |
| break; |
| } |
| x_456 = x_456_phi; |
| x_458_phi = x_456; |
| if (x_456) { |
| break; |
| } |
| } else { |
| x_437 = *(x_431); |
| x_410_phi = x_409; |
| x_413_phi = x_437; |
| continue; |
| } |
| } else { |
| let x_423 : ptr<function, i32> = &(tree[x_412].rightIndex); |
| let x_424 : i32 = *(x_423); |
| if ((x_424 == -1)) { |
| *(x_423) = 7; |
| tree[7] = BST(6, -1, -1); |
| x_458_phi = true; |
| break; |
| } else { |
| x_429 = *(x_423); |
| x_410_phi = x_409; |
| x_413_phi = x_429; |
| continue; |
| } |
| return; |
| } |
| x_410_phi = x_456; |
| x_413_phi = x_412; |
| |
| continuing { |
| x_410 = x_410_phi; |
| x_413 = x_413_phi; |
| x_409_phi = x_410; |
| x_412_phi = x_413; |
| } |
| } |
| let x_458 : bool = x_458_phi; |
| if (x_458) { |
| break; |
| } |
| } |
| } |
| var x_463 : bool; |
| var x_510 : bool; |
| var x_463_phi : bool; |
| var x_466_phi : i32; |
| var x_512_phi : bool; |
| switch(0u) { |
| default: { |
| x_463_phi = false; |
| x_466_phi = 0; |
| loop { |
| var x_491 : i32; |
| var x_483 : i32; |
| var x_464 : bool; |
| var x_467 : i32; |
| var x_464_phi : bool; |
| var x_467_phi : i32; |
| x_463 = x_463_phi; |
| let x_466 : i32 = x_466_phi; |
| x_512_phi = x_463; |
| if ((x_466 <= 8)) { |
| } else { |
| break; |
| } |
| let x_472 : i32 = tree[x_466].data; |
| if ((17 <= x_472)) { |
| var x_510_phi : bool; |
| let x_485 : ptr<function, i32> = &(tree[x_466].leftIndex); |
| let x_486 : i32 = *(x_485); |
| if ((x_486 == -1)) { |
| let x_493 : f32 = x_8.injectionSwitch.y; |
| let x_495 : f32 = x_8.injectionSwitch.x; |
| if ((x_493 < x_495)) { |
| loop { |
| discard; |
| } |
| return; |
| } |
| *(x_485) = 8; |
| tree[8] = BST(17, -1, -1); |
| loop { |
| x_510_phi = x_463; |
| if ((0 < i32(x_493))) { |
| } else { |
| break; |
| } |
| x_510_phi = true; |
| break; |
| } |
| x_510 = x_510_phi; |
| x_512_phi = x_510; |
| if (x_510) { |
| break; |
| } |
| } else { |
| x_491 = *(x_485); |
| x_464_phi = x_463; |
| x_467_phi = x_491; |
| continue; |
| } |
| } else { |
| let x_477 : ptr<function, i32> = &(tree[x_466].rightIndex); |
| let x_478 : i32 = *(x_477); |
| if ((x_478 == -1)) { |
| *(x_477) = 8; |
| tree[8] = BST(17, -1, -1); |
| x_512_phi = true; |
| break; |
| } else { |
| x_483 = *(x_477); |
| x_464_phi = x_463; |
| x_467_phi = x_483; |
| continue; |
| } |
| return; |
| } |
| x_464_phi = x_510; |
| x_467_phi = x_466; |
| |
| continuing { |
| x_464 = x_464_phi; |
| x_467 = x_467_phi; |
| x_463_phi = x_464; |
| x_466_phi = x_467; |
| } |
| } |
| let x_512 : bool = x_512_phi; |
| if (x_512) { |
| break; |
| } |
| } |
| } |
| var x_517 : bool; |
| var x_564 : bool; |
| var x_517_phi : bool; |
| var x_520_phi : i32; |
| var x_566_phi : bool; |
| switch(0u) { |
| default: { |
| x_517_phi = false; |
| x_520_phi = 0; |
| loop { |
| var x_545 : i32; |
| var x_537 : i32; |
| var x_518 : bool; |
| var x_521 : i32; |
| var x_518_phi : bool; |
| var x_521_phi : i32; |
| x_517 = x_517_phi; |
| let x_520 : i32 = x_520_phi; |
| x_566_phi = x_517; |
| if ((x_520 <= 9)) { |
| } else { |
| break; |
| } |
| let x_526 : i32 = tree[x_520].data; |
| if ((13 <= x_526)) { |
| var x_564_phi : bool; |
| let x_539 : ptr<function, i32> = &(tree[x_520].leftIndex); |
| let x_540 : i32 = *(x_539); |
| if ((x_540 == -1)) { |
| let x_547 : f32 = x_8.injectionSwitch.y; |
| let x_549 : f32 = x_8.injectionSwitch.x; |
| if ((x_547 < x_549)) { |
| loop { |
| discard; |
| } |
| return; |
| } |
| *(x_539) = 9; |
| tree[9] = BST(13, -1, -1); |
| loop { |
| x_564_phi = x_517; |
| if ((0 < i32(x_547))) { |
| } else { |
| break; |
| } |
| x_564_phi = true; |
| break; |
| } |
| x_564 = x_564_phi; |
| x_566_phi = x_564; |
| if (x_564) { |
| break; |
| } |
| } else { |
| x_545 = *(x_539); |
| x_518_phi = x_517; |
| x_521_phi = x_545; |
| continue; |
| } |
| } else { |
| let x_531 : ptr<function, i32> = &(tree[x_520].rightIndex); |
| let x_532 : i32 = *(x_531); |
| if ((x_532 == -1)) { |
| *(x_531) = 9; |
| tree[9] = BST(13, -1, -1); |
| x_566_phi = true; |
| break; |
| } else { |
| x_537 = *(x_531); |
| x_518_phi = x_517; |
| x_521_phi = x_537; |
| continue; |
| } |
| return; |
| } |
| x_518_phi = x_564; |
| x_521_phi = x_520; |
| |
| continuing { |
| x_518 = x_518_phi; |
| x_521 = x_521_phi; |
| x_517_phi = x_518; |
| x_520_phi = x_521; |
| } |
| } |
| let x_566 : bool = x_566_phi; |
| if (x_566) { |
| break; |
| } |
| } |
| } |
| x_569_phi = 0; |
| x_572_phi = 0; |
| x_574_phi = 0; |
| loop { |
| var x_597 : i32; |
| var x_607 : i32; |
| var x_612 : i32; |
| var x_575 : i32; |
| var x_570_phi : i32; |
| var x_573_phi : i32; |
| let x_569 : i32 = x_569_phi; |
| x_572 = x_572_phi; |
| let x_574 : i32 = x_574_phi; |
| if ((x_574 < 20)) { |
| } else { |
| break; |
| } |
| var x_582_phi : i32; |
| var x_597_phi : i32; |
| var x_598_phi : bool; |
| switch(0u) { |
| default: { |
| x_582_phi = 0; |
| loop { |
| let x_582 : i32 = x_582_phi; |
| x_597_phi = x_569; |
| x_598_phi = false; |
| if ((x_582 != -1)) { |
| } else { |
| break; |
| } |
| let x_589 : BST = tree[x_582]; |
| let x_590 : i32 = x_589.data; |
| let x_591 : i32 = x_589.leftIndex; |
| let x_592 : i32 = x_589.rightIndex; |
| if ((x_590 == x_574)) { |
| x_597_phi = x_574; |
| x_598_phi = true; |
| break; |
| } |
| |
| continuing { |
| x_582_phi = select(x_591, x_592, (x_574 > x_590)); |
| } |
| } |
| x_597 = x_597_phi; |
| let x_598 : bool = x_598_phi; |
| x_570_phi = x_597; |
| if (x_598) { |
| break; |
| } |
| x_570_phi = -1; |
| } |
| } |
| var x_570 : i32; |
| var x_606 : i32; |
| var x_611 : i32; |
| var x_607_phi : i32; |
| var x_612_phi : i32; |
| x_570 = x_570_phi; |
| switch(x_574) { |
| case 2, 5, 6, 7, 8, 9, 12, 13, 15, 17: { |
| x_607_phi = x_572; |
| if ((x_570 == bitcast<i32>(x_574))) { |
| x_606 = bitcast<i32>((x_572 + bitcast<i32>(1))); |
| x_607_phi = x_606; |
| } |
| x_607 = x_607_phi; |
| x_573_phi = x_607; |
| } |
| default: { |
| x_612_phi = x_572; |
| if ((x_570 == bitcast<i32>(-1))) { |
| x_611 = bitcast<i32>((x_572 + bitcast<i32>(1))); |
| x_612_phi = x_611; |
| } |
| x_612 = x_612_phi; |
| x_573_phi = x_612; |
| } |
| } |
| let x_573 : i32 = x_573_phi; |
| |
| continuing { |
| x_575 = (x_574 + 1); |
| x_569_phi = x_570; |
| x_572_phi = x_573; |
| x_574_phi = x_575; |
| } |
| } |
| if ((x_572 == bitcast<i32>(20))) { |
| x_GLF_color = vec4<f32>(1.0, 0.0, 0.0, 1.0); |
| } else { |
| x_GLF_color = vec4<f32>(0.0, 0.0, 1.0, 1.0); |
| } |
| return; |
| } |
| |
| struct main_out { |
| [[location(0)]] |
| x_GLF_color_1 : vec4<f32>; |
| }; |
| |
| [[stage(fragment)]] |
| fn main([[builtin(position)]] gl_FragCoord_param : vec4<f32>) -> main_out { |
| gl_FragCoord = gl_FragCoord_param; |
| main_1(); |
| return main_out(x_GLF_color); |
| } |