| // Copyright 2021 The Tint Authors. |
| // |
| // Licensed under the Apache License, Version 2.0 (the "License"); |
| // you may not use this file except in compliance with the License. |
| // You may obtain a copy of the License at |
| // |
| // http://www.apache.org/licenses/LICENSE-2.0 |
| // |
| // Unless required by applicable law or agreed to in writing, software |
| // distributed under the License is distributed on an "AS IS" BASIS, |
| // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| // See the License for the specific language governing permissions and |
| // limitations under the License. |
| |
| //////////////////////////////////////////////////////////////////////////////// |
| // File generated by tools/intrinsic-gen |
| // using the template: |
| // test/intrinsics/intrinsics.wgsl.tmpl |
| // and the intrinsic defintion file: |
| // src/intrinsics.def |
| // |
| // Do not modify this file directly |
| //////////////////////////////////////////////////////////////////////////////// |
| |
| [[group(1), binding(0)]] var arg_0: texture_storage_3d<rgba16uint, read>; |
| |
| // fn textureLoad(texture: texture_storage_3d<rgba16uint, read>, coords: vec3<i32>) -> vec4<u32> |
| fn textureLoad_f56e6f() { |
| var res: vec4<u32> = textureLoad(arg_0, vec3<i32>()); |
| } |
| |
| [[stage(vertex)]] |
| fn vertex_main() -> [[builtin(position)]] vec4<f32> { |
| textureLoad_f56e6f(); |
| return vec4<f32>(); |
| } |
| |
| [[stage(fragment)]] |
| fn fragment_main() { |
| textureLoad_f56e6f(); |
| } |
| |
| [[stage(compute), workgroup_size(1)]] |
| fn compute_main() { |
| textureLoad_f56e6f(); |
| } |