| #version 310 es | |
| precision mediump float; | |
| layout(location = 0) out vec4 value; | |
| void bar() { | |
| } | |
| vec4 tint_symbol() { | |
| vec2 a = vec2(0.0f, 0.0f); | |
| bar(); | |
| return vec4(0.400000006f, 0.400000006f, 0.800000012f, 1.0f); | |
| } | |
| void main() { | |
| vec4 inner_result = tint_symbol(); | |
| value = inner_result; | |
| return; | |
| } |