| #include <metal_stdlib> | 
 |  | 
 | using namespace metal; | 
 | struct tint_symbol_1 { | 
 |   float4 value [[position]]; | 
 | }; | 
 |  | 
 | float4 tint_symbol_inner(uint vertex_index, uint instance_index) { | 
 |   uint const foo = (vertex_index + instance_index); | 
 |   return float4(); | 
 | } | 
 |  | 
 | vertex tint_symbol_1 tint_symbol(uint vertex_index [[vertex_id]], uint instance_index [[instance_id]]) { | 
 |   float4 const inner_result = tint_symbol_inner(vertex_index, instance_index); | 
 |   tint_symbol_1 wrapper_result = {}; | 
 |   wrapper_result.value = inner_result; | 
 |   return wrapper_result; | 
 | } | 
 |  |