|  | SKIP: FAILED | 
|  |  | 
|  | #version 310 es | 
|  | precision mediump float; | 
|  |  | 
|  | uniform highp sampler2DShadow x_20_x_10; | 
|  |  | 
|  | void main_1() { | 
|  | float f1 = 1.0f; | 
|  | vec2 vf12 = vec2(1.0f, 2.0f); | 
|  | vec2 vf21 = vec2(2.0f, 1.0f); | 
|  | vec3 vf123 = vec3(1.0f, 2.0f, 3.0f); | 
|  | vec4 vf1234 = vec4(1.0f, 2.0f, 3.0f, 4.0f); | 
|  | int i1 = 1; | 
|  | ivec2 vi12 = ivec2(1, 2); | 
|  | ivec3 vi123 = ivec3(1, 2, 3); | 
|  | ivec4 vi1234 = ivec4(1, 2, 3, 4); | 
|  | uint u1 = 1u; | 
|  | uvec2 vu12 = uvec2(1u, 2u); | 
|  | uvec3 vu123 = uvec3(1u, 2u, 3u); | 
|  | uvec4 vu1234 = uvec4(1u, 2u, 3u, 4u); | 
|  | float coords1 = 1.0f; | 
|  | vec2 coords12 = vf12; | 
|  | vec3 coords123 = vf123; | 
|  | vec4 coords1234 = vf1234; | 
|  | vec4 x_79 = vec4(textureLod(x_20_x_10, vf12, int(f1)).x, 0.0f, 0.0f, 0.0f); | 
|  | return; | 
|  | } | 
|  |  | 
|  | void tint_symbol() { | 
|  | main_1(); | 
|  | } | 
|  |  | 
|  | void main() { | 
|  | tint_symbol(); | 
|  | return; | 
|  | } | 
|  | Error parsing GLSL shader: | 
|  | ERROR: 0:24: 'textureLod' : no matching overloaded function found | 
|  | ERROR: 0:24: '' : compilation terminated | 
|  | ERROR: 2 compilation errors.  No code generated. | 
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