|  | SKIP: FAILED | 
|  |  | 
|  | #version 310 es | 
|  |  | 
|  | uint tint_pack4x8snorm(vec4 param_0) { | 
|  | int4 i = int4(round(clamp(param_0, -1.0, 1.0) * 127.0)) & 0xff; | 
|  | return asuint(i.x | i.y << 8 | i.z << 16 | i.w << 24); | 
|  | } | 
|  |  | 
|  |  | 
|  | void main_1() { | 
|  | uint u1 = 10u; | 
|  | uint u2 = 15u; | 
|  | uint u3 = 20u; | 
|  | int i1 = 30; | 
|  | int i2 = 35; | 
|  | int i3 = 40; | 
|  | float f1 = 50.0f; | 
|  | float f2 = 60.0f; | 
|  | float f3 = 70.0f; | 
|  | uvec2 v2u1 = uvec2(10u, 20u); | 
|  | uvec2 v2u2 = uvec2(20u, 10u); | 
|  | uvec2 v2u3 = uvec2(15u, 15u); | 
|  | ivec2 v2i1 = ivec2(30, 40); | 
|  | ivec2 v2i2 = ivec2(40, 30); | 
|  | ivec2 v2i3 = ivec2(35, 35); | 
|  | vec2 v2f1 = vec2(50.0f, 60.0f); | 
|  | vec2 v2f2 = vec2(60.0f, 50.0f); | 
|  | vec2 v2f3 = vec2(70.0f, 70.0f); | 
|  | vec3 v3f1 = vec3(50.0f, 60.0f, 70.0f); | 
|  | vec3 v3f2 = vec3(60.0f, 70.0f, 50.0f); | 
|  | vec4 v4f1 = vec4(50.0f, 50.0f, 50.0f, 50.0f); | 
|  | vec4 v4f2 = v4f1; | 
|  | uint x_1 = tint_pack4x8snorm(v4f1); | 
|  | return; | 
|  | } | 
|  |  | 
|  | void tint_symbol() { | 
|  | main_1(); | 
|  | } | 
|  |  | 
|  | layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; | 
|  | void main() { | 
|  | tint_symbol(); | 
|  | return; | 
|  | } | 
|  | Error parsing GLSL shader: | 
|  | ERROR: 0:4: 'int4' : undeclared identifier | 
|  | ERROR: 0:4: '' : compilation terminated | 
|  | ERROR: 2 compilation errors.  No code generated. | 
|  |  | 
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|  |  |