| SKIP: FAILED | |
| #version 310 es | |
| precision mediump float; | |
| struct S { | |
| uint first; | |
| uint rtarr[]; | |
| }; | |
| layout(binding = 0, std430) buffer S_1 { | |
| uint first; | |
| uint rtarr[]; | |
| } myvar; | |
| void main_1() { | |
| uint x_1 = uint(myvar.rtarr.length()); | |
| return; | |
| } | |
| void tint_symbol() { | |
| main_1(); | |
| } | |
| void main() { | |
| tint_symbol(); | |
| return; | |
| } | |
| Error parsing GLSL shader: | |
| ERROR: 0:6: '' : array size required | |
| ERROR: 0:7: '' : compilation terminated | |
| ERROR: 2 compilation errors. No code generated. | |