| var<private> x_GLF_color : vec4<f32>; | |
| fn main_1() { | |
| var GLF_live9r : i32; | |
| var g : f32; | |
| loop { | |
| if (true) { | |
| } else { | |
| break; | |
| } | |
| if (true) { | |
| break; | |
| } | |
| let x_31 : i32 = GLF_live9r; | |
| let x_32 : i32 = clamp(x_31, 0, 1); | |
| } | |
| g = 3.0; | |
| let x_33 : f32 = g; | |
| x_GLF_color = vec4<f32>(smoothStep(0.0, 1.0, x_33), 0.0, 0.0, 1.0); | |
| return; | |
| } | |
| struct main_out { | |
| @location(0) | |
| x_GLF_color_1 : vec4<f32>; | |
| }; | |
| @stage(fragment) | |
| fn main() -> main_out { | |
| main_1(); | |
| return main_out(x_GLF_color); | |
| } |