| static float4 gl_Position = float4(0.0f, 0.0f, 0.0f, 0.0f); | 
 |  | 
 | void main_1() { | 
 |   gl_Position = float4(0.0f, 0.0f, 0.0f, 0.0f); | 
 |   return; | 
 | } | 
 |  | 
 | struct main_out { | 
 |   float4 gl_Position; | 
 | }; | 
 | struct tint_symbol { | 
 |   float4 gl_Position : SV_Position; | 
 | }; | 
 |  | 
 | main_out main_inner() { | 
 |   main_1(); | 
 |   const main_out tint_symbol_1 = {gl_Position}; | 
 |   return tint_symbol_1; | 
 | } | 
 |  | 
 | tint_symbol main() { | 
 |   const main_out inner_result = main_inner(); | 
 |   tint_symbol wrapper_result = (tint_symbol)0; | 
 |   wrapper_result.gl_Position = inner_result.gl_Position; | 
 |   return wrapper_result; | 
 | } |