| struct FragmentInputs0 { | 
 |   [[builtin(position)]] | 
 |   position : vec4<f32>; | 
 |   [[location(0), interpolate(flat)]] | 
 |   loc0 : i32; | 
 | }; | 
 |  | 
 | struct FragmentInputs1 { | 
 |   [[location(3)]] | 
 |   loc3 : vec4<f32>; | 
 |   [[builtin(sample_mask)]] | 
 |   sample_mask : u32; | 
 | }; | 
 |  | 
 | [[stage(fragment)]] | 
 | fn main(inputs0 : FragmentInputs0, [[builtin(front_facing)]] front_facing : bool, [[location(1), interpolate(flat)]] loc1 : u32, [[builtin(sample_index)]] sample_index : u32, inputs1 : FragmentInputs1, [[location(2)]] loc2 : f32) { | 
 |   if (front_facing) { | 
 |     let foo : vec4<f32> = inputs0.position; | 
 |     let bar : u32 = (sample_index + inputs1.sample_mask); | 
 |     let i : i32 = inputs0.loc0; | 
 |     let u : u32 = loc1; | 
 |     let f : f32 = loc2; | 
 |     let v : vec4<f32> = inputs1.loc3; | 
 |   } | 
 | } |