blob: a68fe94ecbfa6d9921a5be7cf0a416262bf1eeb1 [file] [log] [blame]
SKIP: FAILED
#version 310 es
precision mediump float;
struct S {
float f;
};
layout(binding = 0, std430) buffer arr_block_1 {
S inner[];
} arr;
void tint_symbol() {
uint tint_symbol_2 = 0u;
arr.inner.GetDimensions(tint_symbol_2);
uint tint_symbol_3 = (tint_symbol_2 / 4u);
uint len = tint_symbol_3;
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
tint_symbol();
return;
}
Error parsing GLSL shader:
ERROR: 0:13: '.' : cannot apply to an array: GetDimensions
ERROR: 0:13: '' : compilation terminated
ERROR: 2 compilation errors. No code generated.