| type Arr = @stride(16) array<f32, 4>; |
| |
| struct buf1 { |
| x_GLF_uniform_float_values : Arr; |
| }; |
| |
| type Arr_1 = @stride(16) array<i32, 1>; |
| |
| struct buf0 { |
| x_GLF_uniform_int_values : Arr_1; |
| }; |
| |
| var<private> gl_FragCoord : vec4<f32>; |
| |
| @group(0) @binding(1) var<uniform> x_6 : buf1; |
| |
| var<private> x_GLF_color : vec4<f32>; |
| |
| @group(0) @binding(0) var<uniform> x_9 : buf0; |
| |
| fn main_1() { |
| var icoord : vec2<i32>; |
| var x_40 : f32; |
| var icoord_1 : vec2<i32>; |
| let x_42 : f32 = gl_FragCoord.x; |
| let x_44 : f32 = x_6.x_GLF_uniform_float_values[1]; |
| let x_47 : f32 = x_6.x_GLF_uniform_float_values[0]; |
| if (((x_42 * x_44) > x_47)) { |
| let x_52 : vec4<f32> = gl_FragCoord; |
| let x_55 : f32 = x_6.x_GLF_uniform_float_values[1]; |
| let x_58 : f32 = x_6.x_GLF_uniform_float_values[0]; |
| let x_60 : f32 = x_6.x_GLF_uniform_float_values[2]; |
| icoord = vec2<i32>(((vec2<f32>(x_52.x, x_52.y) * x_55) - vec2<f32>(x_58, x_60))); |
| let x_65 : f32 = x_6.x_GLF_uniform_float_values[2]; |
| let x_67 : f32 = x_6.x_GLF_uniform_float_values[3]; |
| let x_69 : i32 = icoord.x; |
| let x_71 : i32 = icoord.y; |
| let x_74 : i32 = x_9.x_GLF_uniform_int_values[0]; |
| if (((x_69 * x_71) != x_74)) { |
| let x_80 : f32 = x_6.x_GLF_uniform_float_values[3]; |
| x_40 = x_80; |
| } else { |
| let x_82 : f32 = x_6.x_GLF_uniform_float_values[2]; |
| x_40 = x_82; |
| } |
| let x_83 : f32 = x_40; |
| let x_85 : i32 = x_9.x_GLF_uniform_int_values[0]; |
| x_GLF_color = vec4<f32>(x_65, x_67, x_83, f32(x_85)); |
| } else { |
| let x_88 : vec4<f32> = gl_FragCoord; |
| let x_91 : f32 = x_6.x_GLF_uniform_float_values[1]; |
| let x_94 : f32 = x_6.x_GLF_uniform_float_values[0]; |
| let x_96 : f32 = x_6.x_GLF_uniform_float_values[2]; |
| icoord_1 = vec2<i32>(((vec2<f32>(x_88.x, x_88.y) * x_91) - vec2<f32>(x_94, x_96))); |
| let x_101 : f32 = x_6.x_GLF_uniform_float_values[3]; |
| let x_103 : f32 = x_6.x_GLF_uniform_float_values[3]; |
| let x_105 : i32 = icoord_1.x; |
| let x_108 : f32 = x_6.x_GLF_uniform_float_values[3]; |
| x_GLF_color = vec4<f32>(x_101, x_103, f32(x_105), x_108); |
| } |
| return; |
| } |
| |
| struct main_out { |
| @location(0) |
| x_GLF_color_1 : vec4<f32>; |
| }; |
| |
| @stage(fragment) |
| fn main(@builtin(position) gl_FragCoord_param : vec4<f32>) -> main_out { |
| gl_FragCoord = gl_FragCoord_param; |
| main_1(); |
| return main_out(x_GLF_color); |
| } |