| struct FragmentInputs { | |
| [[builtin(position)]] position : vec4<f32>; | |
| [[builtin(front_facing)]] front_facing : bool; | |
| [[builtin(sample_index)]] sample_index : u32; | |
| [[builtin(sample_mask)]] sample_mask : u32; | |
| }; | |
| [[stage(fragment)]] | |
| fn main(inputs : FragmentInputs) { | |
| if (inputs.front_facing) { | |
| let foo : vec4<f32> = inputs.position; | |
| let bar : u32 = inputs.sample_index + inputs.sample_mask; | |
| } | |
| } |