| struct VertexInputs { | |
| [[location(0)]] loc0 : i32; | |
| [[location(1)]] loc1 : u32; | |
| [[location(2)]] loc2 : f32; | |
| [[location(3)]] loc3 : vec4<f32>; | |
| }; | |
| [[stage(vertex)]] | |
| fn main(inputs : VertexInputs) -> [[builtin(position)]] vec4<f32> { | |
| let i : i32 = inputs.loc0; | |
| let u : u32 = inputs.loc1; | |
| let f : f32 = inputs.loc2; | |
| let v : vec4<f32> = inputs.loc3; | |
| return vec4<f32>(); | |
| } |