| struct VertexOutputs { | |
| float4 position; | |
| }; | |
| struct tint_symbol { | |
| float4 position : SV_Position; | |
| }; | |
| VertexOutputs main_inner() { | |
| const VertexOutputs tint_symbol_1 = {float4(1.0f, 2.0f, 3.0f, 4.0f)}; | |
| return tint_symbol_1; | |
| } | |
| tint_symbol main() { | |
| const VertexOutputs inner_result = main_inner(); | |
| tint_symbol wrapper_result = (tint_symbol)0; | |
| wrapper_result.position = inner_result.position; | |
| return wrapper_result; | |
| } |