|  | static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f); | 
|  | cbuffer cbuffer_x_5 : register(b0, space0) { | 
|  | uint4 x_5[1]; | 
|  | }; | 
|  |  | 
|  | void main_1() { | 
|  | bool GLF_live12c5 = false; | 
|  | x_GLF_color = float4(1.0f, 0.0f, 0.0f, 1.0f); | 
|  | while (true) { | 
|  | const float x_31 = asfloat(x_5[0].y); | 
|  | if ((x_31 < 0.0f)) { | 
|  | GLF_live12c5 = false; | 
|  | if (GLF_live12c5) { | 
|  | { | 
|  | if (false) { | 
|  | } else { | 
|  | break; | 
|  | } | 
|  | } | 
|  | continue; | 
|  | } else { | 
|  | { | 
|  | if (false) { | 
|  | } else { | 
|  | break; | 
|  | } | 
|  | } | 
|  | continue; | 
|  | } | 
|  | { | 
|  | if (false) { | 
|  | } else { | 
|  | break; | 
|  | } | 
|  | } | 
|  | continue; | 
|  | } | 
|  | break; | 
|  | { | 
|  | if (false) { | 
|  | } else { | 
|  | break; | 
|  | } | 
|  | } | 
|  | } | 
|  | return; | 
|  | } | 
|  |  | 
|  | struct main_out { | 
|  | float4 x_GLF_color_1; | 
|  | }; | 
|  | struct tint_symbol { | 
|  | float4 x_GLF_color_1 : SV_Target0; | 
|  | }; | 
|  |  | 
|  | tint_symbol main() { | 
|  | main_1(); | 
|  | const main_out tint_symbol_1 = {x_GLF_color}; | 
|  | const tint_symbol tint_symbol_3 = {tint_symbol_1.x_GLF_color_1}; | 
|  | return tint_symbol_3; | 
|  | } |