| type Arr = [[stride(16)]] array<i32, 4>; |
| |
| struct buf0 { |
| x_GLF_uniform_int_values : Arr; |
| }; |
| |
| [[group(0), binding(0)]] var<uniform> x_6 : buf0; |
| |
| var<private> x_GLF_color : vec4<f32>; |
| |
| fn main_1() { |
| var a : i32; |
| var i : i32; |
| let x_27 : i32 = x_6.x_GLF_uniform_int_values[1]; |
| a = x_27; |
| let x_29 : i32 = x_6.x_GLF_uniform_int_values[3]; |
| i = -(x_29); |
| loop { |
| let x_35 : i32 = i; |
| let x_36 : i32 = (x_35 + 1); |
| i = x_36; |
| let x_39 : i32 = x_6.x_GLF_uniform_int_values[2]; |
| if ((reverseBits(x_36) <= x_39)) { |
| } else { |
| break; |
| } |
| let x_42 : i32 = a; |
| a = (x_42 + 1); |
| } |
| let x_44 : i32 = a; |
| let x_46 : i32 = x_6.x_GLF_uniform_int_values[0]; |
| if ((x_44 == x_46)) { |
| let x_52 : i32 = x_6.x_GLF_uniform_int_values[2]; |
| let x_55 : i32 = x_6.x_GLF_uniform_int_values[1]; |
| let x_58 : i32 = x_6.x_GLF_uniform_int_values[1]; |
| let x_61 : i32 = x_6.x_GLF_uniform_int_values[2]; |
| x_GLF_color = vec4<f32>(f32(x_52), f32(x_55), f32(x_58), f32(x_61)); |
| } else { |
| let x_65 : i32 = x_6.x_GLF_uniform_int_values[1]; |
| let x_66 : f32 = f32(x_65); |
| x_GLF_color = vec4<f32>(x_66, x_66, x_66, x_66); |
| } |
| return; |
| } |
| |
| struct main_out { |
| [[location(0)]] |
| x_GLF_color_1 : vec4<f32>; |
| }; |
| |
| [[stage(fragment)]] |
| fn main() -> main_out { |
| main_1(); |
| return main_out(x_GLF_color); |
| } |