| var<private> color_out : vec4<f32>; |
| |
| [[group(0), binding(0)]] var texture : texture_2d<f32>; |
| |
| var<private> gl_FragCoord : vec4<f32>; |
| |
| fn main_1() { |
| let x_19 : vec4<f32> = gl_FragCoord; |
| let x_22 : vec4<f32> = textureLoad(texture, vec2<i32>(vec2<f32>(x_19.x, x_19.y)), 0); |
| color_out = x_22; |
| return; |
| } |
| |
| struct main_out { |
| [[location(0)]] |
| color_out_1 : vec4<f32>; |
| }; |
| |
| [[stage(fragment)]] |
| fn main([[builtin(position)]] gl_FragCoord_param : vec4<f32>) -> main_out { |
| gl_FragCoord = gl_FragCoord_param; |
| main_1(); |
| return main_out(color_out); |
| } |