#version 310 es | |
precision mediump float; | |
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; | |
void unused_entry_point() { | |
return; | |
} | |
void main() { | |
unused_entry_point(); | |
} | |
uint get_u32() { | |
return 1u; | |
} | |
void f() { | |
uvec2 v2 = uvec2(get_u32()); | |
uvec3 v3 = uvec3(get_u32()); | |
uvec4 v4 = uvec4(get_u32()); | |
} | |