| #version 310 es | |
| precision mediump float; | |
| layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; | |
| void unused_entry_point() { | |
| return; | |
| } | |
| void main() { | |
| unused_entry_point(); | |
| } | |
| void f() { | |
| float a = vec2(1.0f).y; | |
| float b = vec3(1.0f).z; | |
| float c = vec4(1.0f).w; | |
| } | |