blob: 924fd2ce65deec79dac30192d494e24230c29e1c [file] [log] [blame]
#version 310 es
precision mediump float;
uniform highp sampler2D t_s;
void tint_symbol() {
vec4 res = textureGather(t_s, vec2(0.0f, 0.0f), 2);
return;
}
void main() {
tint_symbol();
}