| var<private> x_GLF_color : vec4<f32>; | |
| fn main_1() { | |
| var v1 : vec2<f32>; | |
| var v2 : vec2<f32>; | |
| v1 = vec2<f32>(1.0, -1.0); | |
| let x_22 : vec2<f32> = v1; | |
| v2 = step(vec2<f32>(0.400000006, 0.400000006), sinh(x_22)); | |
| let x_27 : f32 = v2.x; | |
| let x_29 : f32 = v2.y; | |
| let x_31 : f32 = v2.y; | |
| let x_33 : f32 = v2.x; | |
| x_GLF_color = vec4<f32>(x_27, x_29, x_31, x_33); | |
| return; | |
| } | |
| struct main_out { | |
| @location(0) | |
| x_GLF_color_1 : vec4<f32>; | |
| }; | |
| @stage(fragment) | |
| fn main() -> main_out { | |
| main_1(); | |
| return main_out(x_GLF_color); | |
| } |