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tint
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e306927ff523879e1be9805dc87cc3ab2a05ff17
/
.
/
test
/
expressions
/
binary
/
div
/
scalar-scalar
/
f32.wgsl.expected.glsl
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#version 310 es
precision mediump
float
;
layout
(
local_size_x
=
1
,
local_size_y
=
1
,
local_size_z
=
1
)
in
;
void
f
()
{
float
r
=
(
1.0f
/
2.0f
);
return
;
}
void
main
()
{
f
();
}