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// Copyright 2021 The Tint Authors.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#include "src/transform/canonicalize_entry_point_io.h"
#include <algorithm>
#include <string>
#include <unordered_set>
#include <utility>
#include <vector>
#include "src/ast/disable_validation_decoration.h"
#include "src/program_builder.h"
#include "src/sem/function.h"
#include "src/transform/unshadow.h"
TINT_INSTANTIATE_TYPEINFO(tint::transform::CanonicalizeEntryPointIO);
TINT_INSTANTIATE_TYPEINFO(tint::transform::CanonicalizeEntryPointIO::Config);
namespace tint {
namespace transform {
CanonicalizeEntryPointIO::CanonicalizeEntryPointIO() = default;
CanonicalizeEntryPointIO::~CanonicalizeEntryPointIO() = default;
namespace {
// Comparison function used to reorder struct members such that all members with
// location attributes appear first (ordered by location slot), followed by
// those with builtin attributes.
bool StructMemberComparator(const ast::StructMember* a,
const ast::StructMember* b) {
auto* a_loc = ast::GetDecoration<ast::LocationDecoration>(a->decorations);
auto* b_loc = ast::GetDecoration<ast::LocationDecoration>(b->decorations);
auto* a_blt = ast::GetDecoration<ast::BuiltinDecoration>(a->decorations);
auto* b_blt = ast::GetDecoration<ast::BuiltinDecoration>(b->decorations);
if (a_loc) {
if (!b_loc) {
// `a` has location attribute and `b` does not: `a` goes first.
return true;
}
// Both have location attributes: smallest goes first.
return a_loc->value < b_loc->value;
} else {
if (b_loc) {
// `b` has location attribute and `a` does not: `b` goes first.
return false;
}
// Both are builtins: order doesn't matter, just use enum value.
return a_blt->builtin < b_blt->builtin;
}
}
// Returns true if `deco` is a shader IO decoration.
bool IsShaderIODecoration(const ast::Decoration* deco) {
return deco->IsAnyOf<ast::BuiltinDecoration, ast::InterpolateDecoration,
ast::InvariantDecoration, ast::LocationDecoration>();
}
// Returns true if `decos` contains a `sample_mask` builtin.
bool HasSampleMask(const ast::DecorationList& decos) {
auto* builtin = ast::GetDecoration<ast::BuiltinDecoration>(decos);
return builtin && builtin->builtin == ast::Builtin::kSampleMask;
}
} // namespace
/// State holds the current transform state for a single entry point.
struct CanonicalizeEntryPointIO::State {
/// OutputValue represents a shader result that the wrapper function produces.
struct OutputValue {
/// The name of the output value.
std::string name;
/// The type of the output value.
const ast::Type* type;
/// The shader IO attributes.
ast::DecorationList attributes;
/// The value itself.
const ast::Expression* value;
};
/// The clone context.
CloneContext& ctx;
/// The transform config.
CanonicalizeEntryPointIO::Config const cfg;
/// The entry point function (AST).
const ast::Function* func_ast;
/// The entry point function (SEM).
const sem::Function* func_sem;
/// The new entry point wrapper function's parameters.
ast::VariableList wrapper_ep_parameters;
/// The members of the wrapper function's struct parameter.
ast::StructMemberList wrapper_struct_param_members;
/// The name of the wrapper function's struct parameter.
Symbol wrapper_struct_param_name;
/// The parameters that will be passed to the original function.
ast::ExpressionList inner_call_parameters;
/// The members of the wrapper function's struct return type.
ast::StructMemberList wrapper_struct_output_members;
/// The wrapper function output values.
std::vector<OutputValue> wrapper_output_values;
/// The body of the wrapper function.
ast::StatementList wrapper_body;
/// Input names used by the entrypoint
std::unordered_set<std::string> input_names;
/// Constructor
/// @param context the clone context
/// @param config the transform config
/// @param function the entry point function
State(CloneContext& context,
const CanonicalizeEntryPointIO::Config& config,
const ast::Function* function)
: ctx(context),
cfg(config),
func_ast(function),
func_sem(ctx.src->Sem().Get(function)) {}
/// Clones the shader IO decorations from `src`.
/// @param src the decorations to clone
/// @param do_interpolate whether to clone InterpolateDecoration
/// @return the cloned decorations
ast::DecorationList CloneShaderIOAttributes(const ast::DecorationList& src,
bool do_interpolate) {
ast::DecorationList new_decorations;
for (auto* deco : src) {
if (IsShaderIODecoration(deco) &&
(do_interpolate || !deco->Is<ast::InterpolateDecoration>())) {
new_decorations.push_back(ctx.Clone(deco));
}
}
return new_decorations;
}
/// Create or return a symbol for the wrapper function's struct parameter.
/// @returns the symbol for the struct parameter
Symbol InputStructSymbol() {
if (!wrapper_struct_param_name.IsValid()) {
wrapper_struct_param_name = ctx.dst->Sym();
}
return wrapper_struct_param_name;
}
/// Add a shader input to the entry point.
/// @param name the name of the shader input
/// @param type the type of the shader input
/// @param attributes the attributes to apply to the shader input
/// @returns an expression which evaluates to the value of the shader input
const ast::Expression* AddInput(std::string name,
const sem::Type* type,
ast::DecorationList attributes) {
auto* ast_type = CreateASTTypeFor(ctx, type);
if (cfg.shader_style == ShaderStyle::kSpirv ||
cfg.shader_style == ShaderStyle::kGlsl) {
// Vulkan requires that integer user-defined fragment inputs are
// always decorated with `Flat`.
// TODO(crbug.com/tint/1224): Remove this once a flat interpolation
// attribute is required for integers.
if (type->is_integer_scalar_or_vector() &&
ast::HasDecoration<ast::LocationDecoration>(attributes) &&
!ast::HasDecoration<ast::InterpolateDecoration>(attributes) &&
func_ast->PipelineStage() == ast::PipelineStage::kFragment) {
attributes.push_back(ctx.dst->Interpolate(
ast::InterpolationType::kFlat, ast::InterpolationSampling::kNone));
}
// Disable validation for use of the `input` storage class.
attributes.push_back(
ctx.dst->Disable(ast::DisabledValidation::kIgnoreStorageClass));
// In GLSL, if it's a builtin, override the name with the
// corresponding gl_ builtin name
auto* builtin = ast::GetDecoration<ast::BuiltinDecoration>(attributes);
if (cfg.shader_style == ShaderStyle::kGlsl && builtin) {
name = GLSLBuiltinToString(builtin->builtin, func_ast->PipelineStage());
}
auto symbol = ctx.dst->Symbols().New(name);
// Create the global variable and use its value for the shader input.
const ast::Expression* value = ctx.dst->Expr(symbol);
if (HasSampleMask(attributes)) {
// Vulkan requires the type of a SampleMask builtin to be an array.
// Declare it as array<u32, 1> and then load the first element.
ast_type = ctx.dst->ty.array(ast_type, 1);
value = ctx.dst->IndexAccessor(value, 0);
}
// In GLSL, if the type doesn't match the type of the builtin,
// insert a bitcast
if (cfg.shader_style == ShaderStyle::kGlsl && builtin &&
GLSLBuiltinNeedsBitcast(builtin->builtin)) {
value = ctx.dst->Bitcast(CreateASTTypeFor(ctx, type), value);
}
ctx.dst->Global(symbol, ast_type, ast::StorageClass::kInput,
std::move(attributes));
return value;
} else if (cfg.shader_style == ShaderStyle::kMsl &&
ast::HasDecoration<ast::BuiltinDecoration>(attributes)) {
// If this input is a builtin and we are targeting MSL, then add it to the
// parameter list and pass it directly to the inner function.
Symbol symbol = input_names.emplace(name).second
? ctx.dst->Symbols().Register(name)
: ctx.dst->Symbols().New(name);
wrapper_ep_parameters.push_back(
ctx.dst->Param(symbol, ast_type, std::move(attributes)));
return ctx.dst->Expr(symbol);
} else {
// Otherwise, move it to the new structure member list.
Symbol symbol = input_names.emplace(name).second
? ctx.dst->Symbols().Register(name)
: ctx.dst->Symbols().New(name);
wrapper_struct_param_members.push_back(
ctx.dst->Member(symbol, ast_type, std::move(attributes)));
return ctx.dst->MemberAccessor(InputStructSymbol(), symbol);
}
}
/// Add a shader output to the entry point.
/// @param name the name of the shader output
/// @param type the type of the shader output
/// @param attributes the attributes to apply to the shader output
/// @param value the value of the shader output
void AddOutput(std::string name,
const sem::Type* type,
ast::DecorationList attributes,
const ast::Expression* value) {
// Vulkan requires that integer user-defined vertex outputs are
// always decorated with `Flat`.
// TODO(crbug.com/tint/1224): Remove this once a flat interpolation
// attribute is required for integers.
if (cfg.shader_style == ShaderStyle::kSpirv &&
type->is_integer_scalar_or_vector() &&
ast::HasDecoration<ast::LocationDecoration>(attributes) &&
!ast::HasDecoration<ast::InterpolateDecoration>(attributes) &&
func_ast->PipelineStage() == ast::PipelineStage::kVertex) {
attributes.push_back(ctx.dst->Interpolate(
ast::InterpolationType::kFlat, ast::InterpolationSampling::kNone));
}
// In GLSL, if it's a builtin, override the name with the
// corresponding gl_ builtin name
auto* builtin = ast::GetDecoration<ast::BuiltinDecoration>(attributes);
if (cfg.shader_style == ShaderStyle::kGlsl && builtin) {
name = GLSLBuiltinToString(builtin->builtin, func_ast->PipelineStage());
}
OutputValue output;
output.name = name;
output.type = CreateASTTypeFor(ctx, type);
output.attributes = std::move(attributes);
output.value = value;
wrapper_output_values.push_back(output);
}
/// Process a non-struct parameter.
/// This creates a new object for the shader input, moving the shader IO
/// attributes to it. It also adds an expression to the list of parameters
/// that will be passed to the original function.
/// @param param the original function parameter
void ProcessNonStructParameter(const sem::Parameter* param) {
// Remove the shader IO attributes from the inner function parameter, and
// attach them to the new object instead.
ast::DecorationList attributes;
for (auto* deco : param->Declaration()->decorations) {
if (IsShaderIODecoration(deco)) {
ctx.Remove(param->Declaration()->decorations, deco);
attributes.push_back(ctx.Clone(deco));
}
}
auto name = ctx.src->Symbols().NameFor(param->Declaration()->symbol);
auto* input_expr = AddInput(name, param->Type(), std::move(attributes));
inner_call_parameters.push_back(input_expr);
}
/// Process a struct parameter.
/// This creates new objects for each struct member, moving the shader IO
/// attributes to them. It also creates the structure that will be passed to
/// the original function.
/// @param param the original function parameter
void ProcessStructParameter(const sem::Parameter* param) {
auto* str = param->Type()->As<sem::Struct>();
// Recreate struct members in the outer entry point and build an initializer
// list to pass them through to the inner function.
ast::ExpressionList inner_struct_values;
for (auto* member : str->Members()) {
if (member->Type()->Is<sem::Struct>()) {
TINT_ICE(Transform, ctx.dst->Diagnostics()) << "nested IO struct";
continue;
}
auto* member_ast = member->Declaration();
auto name = ctx.src->Symbols().NameFor(member_ast->symbol);
// In GLSL, do not add interpolation decorations on vertex input
bool do_interpolate = true;
if (cfg.shader_style == ShaderStyle::kGlsl &&
func_ast->PipelineStage() == ast::PipelineStage::kVertex) {
do_interpolate = false;
}
auto attributes =
CloneShaderIOAttributes(member_ast->decorations, do_interpolate);
auto* input_expr = AddInput(name, member->Type(), std::move(attributes));
inner_struct_values.push_back(input_expr);
}
// Construct the original structure using the new shader input objects.
inner_call_parameters.push_back(ctx.dst->Construct(
ctx.Clone(param->Declaration()->type), inner_struct_values));
}
/// Process the entry point return type.
/// This generates a list of output values that are returned by the original
/// function.
/// @param inner_ret_type the original function return type
/// @param original_result the result object produced by the original function
void ProcessReturnType(const sem::Type* inner_ret_type,
Symbol original_result) {
bool do_interpolate = true;
// In GLSL, do not add interpolation decorations on fragment output
if (cfg.shader_style == ShaderStyle::kGlsl &&
func_ast->PipelineStage() == ast::PipelineStage::kFragment) {
do_interpolate = false;
}
if (auto* str = inner_ret_type->As<sem::Struct>()) {
for (auto* member : str->Members()) {
if (member->Type()->Is<sem::Struct>()) {
TINT_ICE(Transform, ctx.dst->Diagnostics()) << "nested IO struct";
continue;
}
auto* member_ast = member->Declaration();
auto name = ctx.src->Symbols().NameFor(member_ast->symbol);
auto attributes =
CloneShaderIOAttributes(member_ast->decorations, do_interpolate);
// Extract the original structure member.
AddOutput(name, member->Type(), std::move(attributes),
ctx.dst->MemberAccessor(original_result, name));
}
} else if (!inner_ret_type->Is<sem::Void>()) {
auto attributes = CloneShaderIOAttributes(
func_ast->return_type_decorations, do_interpolate);
// Propagate the non-struct return value as is.
AddOutput("value", func_sem->ReturnType(), std::move(attributes),
ctx.dst->Expr(original_result));
}
}
/// Add a fixed sample mask to the wrapper function output.
/// If there is already a sample mask, bitwise-and it with the fixed mask.
/// Otherwise, create a new output value from the fixed mask.
void AddFixedSampleMask() {
// Check the existing output values for a sample mask builtin.
for (auto& outval : wrapper_output_values) {
if (HasSampleMask(outval.attributes)) {
// Combine the authored sample mask with the fixed mask.
outval.value = ctx.dst->And(outval.value, cfg.fixed_sample_mask);
return;
}
}
// No existing sample mask builtin was found, so create a new output value
// using the fixed sample mask.
AddOutput("fixed_sample_mask", ctx.dst->create<sem::U32>(),
{ctx.dst->Builtin(ast::Builtin::kSampleMask)},
ctx.dst->Expr(cfg.fixed_sample_mask));
}
/// Add a point size builtin to the wrapper function output.
void AddVertexPointSize() {
// Create a new output value and assign it a literal 1.0 value.
AddOutput("vertex_point_size", ctx.dst->create<sem::F32>(),
{ctx.dst->Builtin(ast::Builtin::kPointSize)}, ctx.dst->Expr(1.f));
}
/// Create an expression for gl_Position.[component]
/// @param component the component of gl_Position to access
/// @returns the new expression
const ast::Expression* GLPosition(const char* component) {
Symbol pos = ctx.dst->Symbols().Register("gl_Position");
Symbol c = ctx.dst->Symbols().Register(component);
return ctx.dst->MemberAccessor(ctx.dst->Expr(pos), ctx.dst->Expr(c));
}
/// Create the wrapper function's struct parameter and type objects.
void CreateInputStruct() {
// Sort the struct members to satisfy HLSL interfacing matching rules.
std::sort(wrapper_struct_param_members.begin(),
wrapper_struct_param_members.end(), StructMemberComparator);
// Create the new struct type.
auto struct_name = ctx.dst->Sym();
auto* in_struct = ctx.dst->create<ast::Struct>(
struct_name, wrapper_struct_param_members, ast::DecorationList{});
ctx.InsertBefore(ctx.src->AST().GlobalDeclarations(), func_ast, in_struct);
// Create a new function parameter using this struct type.
auto* param =
ctx.dst->Param(InputStructSymbol(), ctx.dst->ty.type_name(struct_name));
wrapper_ep_parameters.push_back(param);
}
/// Create and return the wrapper function's struct result object.
/// @returns the struct type
ast::Struct* CreateOutputStruct() {
ast::StatementList assignments;
auto wrapper_result = ctx.dst->Symbols().New("wrapper_result");
// Create the struct members and their corresponding assignment statements.
std::unordered_set<std::string> member_names;
for (auto& outval : wrapper_output_values) {
// Use the original output name, unless that is already taken.
Symbol name;
if (member_names.count(outval.name)) {
name = ctx.dst->Symbols().New(outval.name);
} else {
name = ctx.dst->Symbols().Register(outval.name);
}
member_names.insert(ctx.dst->Symbols().NameFor(name));
wrapper_struct_output_members.push_back(
ctx.dst->Member(name, outval.type, std::move(outval.attributes)));
assignments.push_back(ctx.dst->Assign(
ctx.dst->MemberAccessor(wrapper_result, name), outval.value));
}
// Sort the struct members to satisfy HLSL interfacing matching rules.
std::sort(wrapper_struct_output_members.begin(),
wrapper_struct_output_members.end(), StructMemberComparator);
// Create the new struct type.
auto* out_struct = ctx.dst->create<ast::Struct>(
ctx.dst->Sym(), wrapper_struct_output_members, ast::DecorationList{});
ctx.InsertBefore(ctx.src->AST().GlobalDeclarations(), func_ast, out_struct);
// Create the output struct object, assign its members, and return it.
auto* result_object =
ctx.dst->Var(wrapper_result, ctx.dst->ty.type_name(out_struct->name));
wrapper_body.push_back(ctx.dst->Decl(result_object));
wrapper_body.insert(wrapper_body.end(), assignments.begin(),
assignments.end());
wrapper_body.push_back(ctx.dst->Return(wrapper_result));
return out_struct;
}
/// Create and assign the wrapper function's output variables.
void CreateGlobalOutputVariables() {
for (auto& outval : wrapper_output_values) {
// Disable validation for use of the `output` storage class.
ast::DecorationList attributes = std::move(outval.attributes);
attributes.push_back(
ctx.dst->Disable(ast::DisabledValidation::kIgnoreStorageClass));
// Create the global variable and assign it the output value.
auto name = ctx.dst->Symbols().New(outval.name);
auto* type = outval.type;
const ast::Expression* lhs = ctx.dst->Expr(name);
if (HasSampleMask(attributes)) {
// Vulkan requires the type of a SampleMask builtin to be an array.
// Declare it as array<u32, 1> and then store to the first element.
type = ctx.dst->ty.array(type, 1);
lhs = ctx.dst->IndexAccessor(lhs, 0);
}
ctx.dst->Global(name, type, ast::StorageClass::kOutput,
std::move(attributes));
wrapper_body.push_back(ctx.dst->Assign(lhs, outval.value));
}
}
// Recreate the original function without entry point attributes and call it.
/// @returns the inner function call expression
const ast::CallExpression* CallInnerFunction() {
Symbol inner_name;
if (cfg.shader_style == ShaderStyle::kGlsl) {
// In GLSL, clone the original entry point name, as the wrapper will be
// called "main".
inner_name = ctx.Clone(func_ast->symbol);
} else {
// Add a suffix to the function name, as the wrapper function will take
// the original entry point name.
auto ep_name = ctx.src->Symbols().NameFor(func_ast->symbol);
inner_name = ctx.dst->Symbols().New(ep_name + "_inner");
}
// Clone everything, dropping the function and return type attributes.
// The parameter attributes will have already been stripped during
// processing.
auto* inner_function = ctx.dst->create<ast::Function>(
inner_name, ctx.Clone(func_ast->params),
ctx.Clone(func_ast->return_type), ctx.Clone(func_ast->body),
ast::DecorationList{}, ast::DecorationList{});
ctx.Replace(func_ast, inner_function);
// Call the function.
return ctx.dst->Call(inner_function->symbol, inner_call_parameters);
}
/// Process the entry point function.
void Process() {
bool needs_fixed_sample_mask = false;
bool needs_vertex_point_size = false;
if (func_ast->PipelineStage() == ast::PipelineStage::kFragment &&
cfg.fixed_sample_mask != 0xFFFFFFFF) {
needs_fixed_sample_mask = true;
}
if (func_ast->PipelineStage() == ast::PipelineStage::kVertex &&
cfg.emit_vertex_point_size) {
needs_vertex_point_size = true;
}
// Exit early if there is no shader IO to handle.
if (func_sem->Parameters().size() == 0 &&
func_sem->ReturnType()->Is<sem::Void>() && !needs_fixed_sample_mask &&
!needs_vertex_point_size && cfg.shader_style != ShaderStyle::kGlsl) {
return;
}
// Process the entry point parameters, collecting those that need to be
// aggregated into a single structure.
if (!func_sem->Parameters().empty()) {
for (auto* param : func_sem->Parameters()) {
if (param->Type()->Is<sem::Struct>()) {
ProcessStructParameter(param);
} else {
ProcessNonStructParameter(param);
}
}
// Create a structure parameter for the outer entry point if necessary.
if (!wrapper_struct_param_members.empty()) {
CreateInputStruct();
}
}
// Recreate the original function and call it.
auto* call_inner = CallInnerFunction();
// Process the return type, and start building the wrapper function body.
std::function<const ast::Type*()> wrapper_ret_type = [&] {
return ctx.dst->ty.void_();
};
if (func_sem->ReturnType()->Is<sem::Void>()) {
// The function call is just a statement with no result.
wrapper_body.push_back(ctx.dst->CallStmt(call_inner));
} else {
// Capture the result of calling the original function.
auto* inner_result = ctx.dst->Const(
ctx.dst->Symbols().New("inner_result"), nullptr, call_inner);
wrapper_body.push_back(ctx.dst->Decl(inner_result));
// Process the original return type to determine the outputs that the
// outer function needs to produce.
ProcessReturnType(func_sem->ReturnType(), inner_result->symbol);
}
// Add a fixed sample mask, if necessary.
if (needs_fixed_sample_mask) {
AddFixedSampleMask();
}
// Add the pointsize builtin, if necessary.
if (needs_vertex_point_size) {
AddVertexPointSize();
}
// Produce the entry point outputs, if necessary.
if (!wrapper_output_values.empty()) {
if (cfg.shader_style == ShaderStyle::kSpirv ||
cfg.shader_style == ShaderStyle::kGlsl) {
CreateGlobalOutputVariables();
} else {
auto* output_struct = CreateOutputStruct();
wrapper_ret_type = [&, output_struct] {
return ctx.dst->ty.type_name(output_struct->name);
};
}
}
if (cfg.shader_style == ShaderStyle::kGlsl &&
func_ast->PipelineStage() == ast::PipelineStage::kVertex) {
auto* pos_y = GLPosition("y");
auto* negate_pos_y = ctx.dst->create<ast::UnaryOpExpression>(
ast::UnaryOp::kNegation, GLPosition("y"));
wrapper_body.push_back(ctx.dst->Assign(pos_y, negate_pos_y));
auto* two_z = ctx.dst->Mul(ctx.dst->Expr(2.0f), GLPosition("z"));
auto* fixed_z = ctx.dst->Sub(two_z, GLPosition("w"));
wrapper_body.push_back(ctx.dst->Assign(GLPosition("z"), fixed_z));
}
// Create the wrapper entry point function.
// For GLSL, use "main", otherwise take the name of the original
// entry point function.
Symbol name;
if (cfg.shader_style == ShaderStyle::kGlsl) {
name = ctx.dst->Symbols().New("main");
} else {
name = ctx.Clone(func_ast->symbol);
}
auto* wrapper_func = ctx.dst->create<ast::Function>(
name, wrapper_ep_parameters, wrapper_ret_type(),
ctx.dst->Block(wrapper_body), ctx.Clone(func_ast->decorations),
ast::DecorationList{});
ctx.InsertAfter(ctx.src->AST().GlobalDeclarations(), func_ast,
wrapper_func);
}
/// Retrieve the gl_ string corresponding to a builtin.
/// @param builtin the builtin
/// @param stage the current pipeline stage
/// @returns the gl_ string corresponding to that builtin
const char* GLSLBuiltinToString(ast::Builtin builtin,
ast::PipelineStage stage) {
switch (builtin) {
case ast::Builtin::kPosition:
switch (stage) {
case ast::PipelineStage::kVertex:
return "gl_Position";
case ast::PipelineStage::kFragment:
return "gl_FragCoord";
default:
return "";
}
case ast::Builtin::kVertexIndex:
return "gl_VertexID";
case ast::Builtin::kInstanceIndex:
return "gl_InstanceID";
case ast::Builtin::kFrontFacing:
return "gl_FrontFacing";
case ast::Builtin::kFragDepth:
return "gl_FragDepth";
case ast::Builtin::kLocalInvocationId:
return "gl_LocalInvocationID";
case ast::Builtin::kLocalInvocationIndex:
return "gl_LocalInvocationIndex";
case ast::Builtin::kGlobalInvocationId:
return "gl_GlobalInvocationID";
case ast::Builtin::kNumWorkgroups:
return "gl_NumWorkGroups";
case ast::Builtin::kWorkgroupId:
return "gl_WorkGroupID";
case ast::Builtin::kSampleIndex:
return "gl_SampleID";
case ast::Builtin::kSampleMask:
return "gl_SampleMask";
default:
return "";
}
}
/// Check if the GLSL version if a builtin doesn't match the WGSL type
/// @param builtin the WGSL builtin to check
/// @returns true if the GLSL builtin needs to be cast to the WGSL type
bool GLSLBuiltinNeedsBitcast(ast::Builtin builtin) {
switch (builtin) {
case ast::Builtin::kVertexIndex:
case ast::Builtin::kInstanceIndex:
case ast::Builtin::kSampleIndex:
case ast::Builtin::kSampleMask:
// In GLSL, these are i32, not u32.
return true;
default:
return false;
}
}
};
void CanonicalizeEntryPointIO::Run(CloneContext& ctx,
const DataMap& inputs,
DataMap&) const {
auto* cfg = inputs.Get<Config>();
if (cfg == nullptr) {
ctx.dst->Diagnostics().add_error(
diag::System::Transform,
"missing transform data for " + std::string(TypeInfo().name));
return;
}
// Remove entry point IO attributes from struct declarations.
// New structures will be created for each entry point, as necessary.
for (auto* ty : ctx.src->AST().TypeDecls()) {
if (auto* struct_ty = ty->As<ast::Struct>()) {
for (auto* member : struct_ty->members) {
for (auto* deco : member->decorations) {
if (IsShaderIODecoration(deco)) {
ctx.Remove(member->decorations, deco);
}
}
}
}
}
for (auto* func_ast : ctx.src->AST().Functions()) {
if (!func_ast->IsEntryPoint()) {
continue;
}
State state(ctx, *cfg, func_ast);
state.Process();
}
ctx.Clone();
}
CanonicalizeEntryPointIO::Config::Config(ShaderStyle style,
uint32_t sample_mask,
bool emit_point_size)
: shader_style(style),
fixed_sample_mask(sample_mask),
emit_vertex_point_size(emit_point_size) {}
CanonicalizeEntryPointIO::Config::Config(const Config&) = default;
CanonicalizeEntryPointIO::Config::~Config() = default;
} // namespace transform
} // namespace tint