blob: b377a13d99ad805992e5e40cf66c93aba1cfd91e [file] [log] [blame]
fn bitwise_i32() {
var s1 : i32;
var s2 : i32;
var v1 : vec3<i32>;
var v2 : vec3<i32>;
s1 = s1 | s2;
s1 = s1 & s2;
s1 = s1 ^ s2;
v1 = v1 | v2;
v1 = v1 & v2;
v1 = v1 ^ v2;
}
fn bitwise_u32() {
var s1 : u32;
var s2 : u32;
var v1 : vec3<u32>;
var v2 : vec3<u32>;
s1 = s1 | s2;
s1 = s1 & s2;
s1 = s1 ^ s2;
v1 = v1 | v2;
v1 = v1 & v2;
v1 = v1 ^ v2;
}
fn vector_scalar_f32() {
var v : vec3<f32>;
var s : f32;
var r : vec3<f32>;
r = v + s;
r = v - s;
r = v * s;
r = v / s;
//r = v % s;
}
fn vector_scalar_i32() {
var v : vec3<i32>;
var s : i32;
var r : vec3<i32>;
r = v + s;
r = v - s;
r = v * s;
r = v / s;
r = v % s;
}
fn vector_scalar_u32() {
var v : vec3<u32>;
var s : u32;
var r : vec3<u32>;
r = v + s;
r = v - s;
r = v * s;
r = v / s;
r = v % s;
}
fn scalar_vector_f32() {
var v : vec3<f32>;
var s : f32;
var r : vec3<f32>;
r = s + v;
r = s - v;
r = s * v;
r = s / v;
//r = s % v;
}
fn scalar_vector_i32() {
var v : vec3<i32>;
var s : i32;
var r : vec3<i32>;
r = s + v;
r = s - v;
r = s * v;
r = s / v;
r = s % v;
}
fn scalar_vector_u32() {
var v : vec3<u32>;
var s : u32;
var r : vec3<u32>;
r = s + v;
r = s - v;
r = s * v;
r = s / v;
r = s % v;
}
fn matrix_matrix_f32() {
var m34 : mat3x4<f32>;
var m43 : mat4x3<f32>;
var m33 : mat3x3<f32>;
var m44 : mat4x4<f32>;
m34 = m34 + m34;
m34 = m34 - m34;
m33 = m43 * m34;
m44 = m34 * m43;
}
[[stage(fragment)]]
fn main() -> [[location(0)]] vec4<f32> {
return vec4<f32>(0.0,0.0,0.0,0.0);
}