fn bitwise_i32() { | |
var s1 : i32; | |
var s2 : i32; | |
var v1 : vec3<i32>; | |
var v2 : vec3<i32>; | |
s1 = s1 | s2; | |
s1 = s1 & s2; | |
s1 = s1 ^ s2; | |
v1 = v1 | v2; | |
v1 = v1 & v2; | |
v1 = v1 ^ v2; | |
} | |
fn bitwise_u32() { | |
var s1 : u32; | |
var s2 : u32; | |
var v1 : vec3<u32>; | |
var v2 : vec3<u32>; | |
s1 = s1 | s2; | |
s1 = s1 & s2; | |
s1 = s1 ^ s2; | |
v1 = v1 | v2; | |
v1 = v1 & v2; | |
v1 = v1 ^ v2; | |
} | |
fn vector_scalar_f32() { | |
var v : vec3<f32>; | |
var s : f32; | |
var r : vec3<f32>; | |
r = v + s; | |
r = v - s; | |
r = v * s; | |
r = v / s; | |
//r = v % s; | |
} | |
fn vector_scalar_i32() { | |
var v : vec3<i32>; | |
var s : i32; | |
var r : vec3<i32>; | |
r = v + s; | |
r = v - s; | |
r = v * s; | |
r = v / s; | |
r = v % s; | |
} | |
fn vector_scalar_u32() { | |
var v : vec3<u32>; | |
var s : u32; | |
var r : vec3<u32>; | |
r = v + s; | |
r = v - s; | |
r = v * s; | |
r = v / s; | |
r = v % s; | |
} | |
fn scalar_vector_f32() { | |
var v : vec3<f32>; | |
var s : f32; | |
var r : vec3<f32>; | |
r = s + v; | |
r = s - v; | |
r = s * v; | |
r = s / v; | |
//r = s % v; | |
} | |
fn scalar_vector_i32() { | |
var v : vec3<i32>; | |
var s : i32; | |
var r : vec3<i32>; | |
r = s + v; | |
r = s - v; | |
r = s * v; | |
r = s / v; | |
r = s % v; | |
} | |
fn scalar_vector_u32() { | |
var v : vec3<u32>; | |
var s : u32; | |
var r : vec3<u32>; | |
r = s + v; | |
r = s - v; | |
r = s * v; | |
r = s / v; | |
r = s % v; | |
} | |
fn matrix_matrix_f32() { | |
var m34 : mat3x4<f32>; | |
var m43 : mat4x3<f32>; | |
var m33 : mat3x3<f32>; | |
var m44 : mat4x4<f32>; | |
m34 = m34 + m34; | |
m34 = m34 - m34; | |
m33 = m43 * m34; | |
m44 = m34 * m43; | |
} | |
[[stage(fragment)]] | |
fn main() -> [[location(0)]] vec4<f32> { | |
return vec4<f32>(0.0,0.0,0.0,0.0); | |
} |