blob: 95dd96eedeea7bef294f5ef0c9fad065ca995677 [file] [log] [blame]
void floor_66f154() {
float res = floor(1.0f);
}
struct tint_symbol {
float4 value : SV_Position;
};
tint_symbol vertex_main() {
floor_66f154();
const tint_symbol tint_symbol_1 = {float4(0.0f, 0.0f, 0.0f, 0.0f)};
return tint_symbol_1;
}
void fragment_main() {
floor_66f154();
return;
}
[numthreads(1, 1, 1)]
void compute_main() {
floor_66f154();
return;
}