| float4 tint_frexp(float4 param_0, inout int4 param_1) { |
| float4 float_exp; |
| float4 significand = frexp(param_0, float_exp); |
| param_1 = int4(float_exp); |
| return significand; |
| } |
| |
| void frexp_19ab15() { |
| int4 arg_1 = int4(0, 0, 0, 0); |
| float4 res = tint_frexp(float4(0.0f, 0.0f, 0.0f, 0.0f), arg_1); |
| } |
| |
| struct tint_symbol { |
| float4 value : SV_Position; |
| }; |
| |
| tint_symbol vertex_main() { |
| frexp_19ab15(); |
| const tint_symbol tint_symbol_1 = {float4(0.0f, 0.0f, 0.0f, 0.0f)}; |
| return tint_symbol_1; |
| } |
| |
| void fragment_main() { |
| frexp_19ab15(); |
| return; |
| } |
| |
| [numthreads(1, 1, 1)] |
| void compute_main() { |
| frexp_19ab15(); |
| return; |
| } |