bool2 tint_isNormal(float2 param_0) { | |
uint2 exponent = asuint(param_0) & 0x7f80000; | |
uint2 clamped = clamp(exponent, 0x0080000, 0x7f00000); | |
return clamped == exponent; | |
} | |
void isNormal_b00ab1() { | |
bool2 res = tint_isNormal(float2(0.0f, 0.0f)); | |
} | |
struct tint_symbol { | |
float4 value : SV_Position; | |
}; | |
tint_symbol vertex_main() { | |
isNormal_b00ab1(); | |
const tint_symbol tint_symbol_1 = {float4(0.0f, 0.0f, 0.0f, 0.0f)}; | |
return tint_symbol_1; | |
} | |
void fragment_main() { | |
isNormal_b00ab1(); | |
return; | |
} | |
[numthreads(1, 1, 1)] | |
void compute_main() { | |
isNormal_b00ab1(); | |
return; | |
} |