fn max_0c0aae() { | |
var res : u32 = max(1u, 1u); | |
} | |
[[stage(vertex)]] | |
fn vertex_main() -> [[builtin(position)]] vec4<f32> { | |
max_0c0aae(); | |
return vec4<f32>(); | |
} | |
[[stage(fragment)]] | |
fn fragment_main() { | |
max_0c0aae(); | |
} | |
[[stage(compute), workgroup_size(1)]] | |
fn compute_main() { | |
max_0c0aae(); | |
} |