fn reverseBits_e1f4c1() { | |
var res : vec2<u32> = reverseBits(vec2<u32>()); | |
} | |
[[stage(vertex)]] | |
fn vertex_main() -> [[builtin(position)]] vec4<f32> { | |
reverseBits_e1f4c1(); | |
return vec4<f32>(); | |
} | |
[[stage(fragment)]] | |
fn fragment_main() { | |
reverseBits_e1f4c1(); | |
} | |
[[stage(compute), workgroup_size(1)]] | |
fn compute_main() { | |
reverseBits_e1f4c1(); | |
} |