blob: ed4c2d6ab39e9d0dba7df10fd861e941b13eb7c0 [file] [log] [blame]
#include <metal_stdlib>
using namespace metal;
struct tint_symbol {
float4 value [[position]];
};
void select_1e960b() {
uint2 res = select(uint2(), uint2(), bool2());
}
vertex tint_symbol vertex_main() {
select_1e960b();
tint_symbol const tint_symbol_1 = {.value=float4()};
return tint_symbol_1;
}
fragment void fragment_main() {
select_1e960b();
return;
}
kernel void compute_main() {
select_1e960b();
return;
}