blob: 0f08b5130e5b76f8f4ccea841f45e912b4d4d56d [file] [log] [blame]
Texture3D<int4> arg_0 : register(t0, space1);
void textureLoad_4fd803() {
int4 res = arg_0.Load(int4(0, 0, 0, 0));
}
struct tint_symbol {
float4 value : SV_Position;
};
tint_symbol vertex_main() {
textureLoad_4fd803();
const tint_symbol tint_symbol_1 = {float4(0.0f, 0.0f, 0.0f, 0.0f)};
return tint_symbol_1;
}
void fragment_main() {
textureLoad_4fd803();
return;
}
[numthreads(1, 1, 1)]
void compute_main() {
textureLoad_4fd803();
return;
}