blob: a8ef1186c84e4c686a85ed214c305ef24d1d76cf [file] [log] [blame]
Texture1D<uint4> arg_0 : register(t0, space1);
void textureLoad_5bb7fb() {
uint4 res = arg_0.Load(int2(1, 0));
}
struct tint_symbol {
float4 value : SV_Position;
};
tint_symbol vertex_main() {
textureLoad_5bb7fb();
const tint_symbol tint_symbol_1 = {float4(0.0f, 0.0f, 0.0f, 0.0f)};
return tint_symbol_1;
}
void fragment_main() {
textureLoad_5bb7fb();
return;
}
[numthreads(1, 1, 1)]
void compute_main() {
textureLoad_5bb7fb();
return;
}