blob: d502768c7c9b824307cbe4384cad6e4f3cad37df [file] [log] [blame]
Texture1D<int4> arg_0 : register(t0, space1);
void textureLoad_f06b69() {
int4 res = arg_0.Load(int2(1, 0));
}
struct tint_symbol {
float4 value : SV_Position;
};
tint_symbol vertex_main() {
textureLoad_f06b69();
const tint_symbol tint_symbol_1 = {float4(0.0f, 0.0f, 0.0f, 0.0f)};
return tint_symbol_1;
}
void fragment_main() {
textureLoad_f06b69();
return;
}
[numthreads(1, 1, 1)]
void compute_main() {
textureLoad_f06b69();
return;
}