blob: 3d42d38827034ba253c5cb691e8e72d5d16a63ab [file] [log] [blame]
Texture1D<int4> arg_0 : register(t0, space1);
void textureNumLevels_32a0ae() {
int2 tint_tmp;
arg_0.GetDimensions(0, tint_tmp.x, tint_tmp.y);
int res = tint_tmp.y;
}
struct tint_symbol {
float4 value : SV_Position;
};
tint_symbol vertex_main() {
textureNumLevels_32a0ae();
const tint_symbol tint_symbol_1 = {float4(0.0f, 0.0f, 0.0f, 0.0f)};
return tint_symbol_1;
}
void fragment_main() {
textureNumLevels_32a0ae();
return;
}
[numthreads(1, 1, 1)]
void compute_main() {
textureNumLevels_32a0ae();
return;
}