blob: 52d0476308fb7387dcef150b1520416aeff80f54 [file] [log] [blame]
Texture2D arg_0 : register(t0, space1);
SamplerComparisonState arg_1 : register(s1, space1);
void textureSampleCompareLevel_2ad2b1() {
float res = arg_0.SampleCmpLevelZero(arg_1, float2(0.0f, 0.0f), 1.0f);
}
struct tint_symbol {
float4 value : SV_Position;
};
tint_symbol vertex_main() {
textureSampleCompareLevel_2ad2b1();
const tint_symbol tint_symbol_1 = {float4(0.0f, 0.0f, 0.0f, 0.0f)};
return tint_symbol_1;
}
void fragment_main() {
textureSampleCompareLevel_2ad2b1();
return;
}
[numthreads(1, 1, 1)]
void compute_main() {
textureSampleCompareLevel_2ad2b1();
return;
}